Search found 1146 matches
- Fri Apr 05, 2024 2:46 pm
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 23597
Re: Potential color handling bug in Mudlet?
So that rule and regex helps the case where someone has written a naked ampersand in the form of "You are standing at the intersection of Church St & University Road" but not in the case "You flick on the TV and see the closing credits to the Tom&Jerry show". It also doe...
- Thu Apr 04, 2024 10:36 pm
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 23597
Re: Potential color handling bug in Mudlet?
So, from what I can find about MXP [https://www.zuggsoft.com/zmud/mxp.htm], it is modeled after XML, which has the following rules regarding entity usage: Rules for using legal Entity Markup The entity must be declared in the DTD. If you are using an XML document which is not validated against a DTD...
- Tue Apr 02, 2024 1:50 pm
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 23597
Re: Potential color handling bug in Mudlet?
I'd think that even if Mudlet isn't going to discard malformed MXP, it should at the very least report an error. That way, if this comes up for someone else, at least they will know what the problem is, and can inform the admins on their game.
- Mon Apr 01, 2024 8:15 pm
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Please help, auto banking script/package
- Replies: 1
- Views: 15236
Re: Please help, auto banking script/package
Okay, so let me try to break this down into discrete elements, and you can provide correction if necessary. These are the tasks any script/package would need to perform, as I understand it. 1) Detection of key events: gold carried by character, gold deposited in bank, arrival at city port. 2) Moveme...
- Fri Nov 24, 2023 4:59 pm
- Forum: Scripts & Packages
- Topic: Wait and Wait Line
- Replies: 20
- Views: 62267
Re: Wait and Wait Line
So, if I'm reading things correctly, this should be the same script I wrote above, but changed to use the wait functionality. Probably a bit more intuitive for someone not used to recursion. perform = perform or {} local performance = performance or {} perform.run = function(time, rand, song) time =...
- Thu Nov 23, 2023 4:56 pm
- Forum: Scripts & Packages
- Topic: Wait and Wait Line
- Replies: 20
- Views: 62267
Re: Wait and Wait Line
So, while something like a wait function is convenient, it isn't overly complicated to do the same thing with the tools already available. For instance, I put together a very simple little script to manage that performance you mention. It just needs a couple of simple aliases thrown together to inte...
- Sat Nov 18, 2023 6:30 pm
- Forum: Scripts & Packages
- Topic: Button with proggramed actions
- Replies: 4
- Views: 12114
Re: Button with proggramed actions
Using timers, i.e. waiting, is 100% the wrong way to go about this, and will create far too much work to get it going via that method, that will have to all be undone to switch over do making it trigger driven, which is how it will have to be done if it is supposed to be smart at all. While I didn't...
- Thu Nov 16, 2023 7:28 pm
- Forum: Scripts & Packages
- Topic: Button with proggramed actions
- Replies: 4
- Views: 12114
Re: Button with proggramed actions
So this will need a number of different parts working together to get the results you want. The button part is pretty easy, either using actual buttons or a styled label that is made to act like a button using the setLabelClickCallback function. Either way, your button needs to then call some sort o...
- Fri Oct 13, 2023 5:37 pm
- Forum: Help Forum
- Topic: Conditional triggers nested inside main trigger?
- Replies: 2
- Views: 12382
Re: Conditional triggers nested inside main trigger?
Honestly, i don't see that being best done through gated triggers, as you have an open ended amount of time before you are done needing the follow up trigger. Rather, it seems to me that it would be easier to just use the first trigger to enable the failure condition trigger, and possibly a third tr...
- Mon Aug 28, 2023 11:44 am
- Forum: Help Forum
- Topic: Probably really easy IF THEN question
- Replies: 5
- Views: 29690
Re: Probably really easy IF THEN question
You are right that. I'm totally sleep deprived. My bad.Thanks.
Edit: Fixed the original post to use the right brackets, and pull out the other bit.
Edit: Fixed the original post to use the right brackets, and pull out the other bit.