Search found 1101 matches
- Mon Mar 23, 2020 12:29 pm
- Forum: Scripts & Packages
- Topic: Copy in Color
- Replies: 3
- Views: 3426
Re: Copy in Color
Sure, go right ahead.
- Sat Oct 26, 2019 12:31 pm
- Forum: Scripts & Packages
- Topic: Mapper Menu Add-Ons Script
- Replies: 8
- Views: 6741
Re: Mapper Menu Add-Ons Script
You can just double click on the room to move there normally, it is a base part of how the mapper works. No need for any of this in order to do that.
- Thu May 09, 2019 4:27 pm
- Forum: Mudlet Mapper
- Topic: Mapping Realms of Despair
- Replies: 2
- Views: 6814
Re: Mapping Realms of Despair
Firstly, if you are walking into the same game room from different locations on the map, it won't assume they are the same room, and will make a new one. So you need to make things line up on the map in order for it to work properly in that regard. Secondly, depending on how doors are handled on you...
- Thu May 09, 2019 4:22 pm
- Forum: Help Forum
- Topic: Confusing dechoLink() behavior
- Replies: 2
- Views: 2149
Re: Confusing dechoLink() behavior
When trying to do things in an organized manner, you want to use ipairs, not pairs.
- Thu Apr 25, 2019 1:52 pm
- Forum: Scripts & Packages
- Topic: Visual Label Adjustment
- Replies: 6
- Views: 5552
Re: Visual Label Adjustment
No, only for Geyser labels.
- Thu Apr 25, 2019 1:42 pm
- Forum: Scripts & Packages
- Topic: Visual Label Adjustment
- Replies: 6
- Views: 5552
Re: Visual Label Adjustment
I just tested it in 3.19.0, on a Mac, and it worked as expected. When I click and drag in the middle of the label, it moves around. When I click and drag within the label close to the edges, it resizes the label.
- Thu Apr 25, 2019 11:20 am
- Forum: Scripts & Packages
- Topic: Visual Label Adjustment
- Replies: 6
- Views: 5552
Re: Visual Label Adjustment
To do the resizing, you just need to click near enough to the edges of the label, and when you drag it will change the size of the label, rather than move it around.
- Sun Apr 07, 2019 2:46 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 401
- Views: 177247
Re: Generic Mapping Script
So, I went to your game, took your script, and modified it until I got it working, at least to the extent that I can wandering around in the starting city of Midgaard. Here is the code I'm using: map = map or {} map.room_info = map.room_info or {} map.prev_info = map.prev_info or {} map.aliases = ma...
- Thu Mar 07, 2019 11:40 am
- Forum: Scripts & Packages
- Topic: Drag and Drop GUI Framework
- Replies: 15
- Views: 22859
Re: Drag and Drop GUI Framework
EDIT: See below.
- Thu Jan 24, 2019 5:59 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 401
- Views: 177247
Re: Generic Mapping Script
So, to capture your prompt, I would do this: map prompt %(PowerLevel:<[%d%.]+b%|[%d%.]+b>%) If the "b" part of things can change, then you can replace each of the two 'b's with %a instead, so it will match any letter. Then, to capture the exits, I would take the Multi-Line exits trigger an...