Search found 1099 matches

by Jor'Mox
Thu May 09, 2019 4:27 pm
Forum: Mudlet Mapper
Topic: Mapping Realms of Despair
Replies: 1
Views: 141

Re: Mapping Realms of Despair

Firstly, if you are walking into the same game room from different locations on the map, it won't assume they are the same room, and will make a new one. So you need to make things line up on the map in order for it to work properly in that regard. Secondly, depending on how doors are handled on you...
by Jor'Mox
Thu May 09, 2019 4:22 pm
Forum: Help Forum
Topic: Confusing dechoLink() behavior
Replies: 2
Views: 98

Re: Confusing dechoLink() behavior

When trying to do things in an organized manner, you want to use ipairs, not pairs.
by Jor'Mox
Thu Apr 25, 2019 1:52 pm
Forum: Scripts & Packages
Topic: Visual Label Adjustment
Replies: 6
Views: 817

Re: Visual Label Adjustment

No, only for Geyser labels.
by Jor'Mox
Thu Apr 25, 2019 1:42 pm
Forum: Scripts & Packages
Topic: Visual Label Adjustment
Replies: 6
Views: 817

Re: Visual Label Adjustment

I just tested it in 3.19.0, on a Mac, and it worked as expected. When I click and drag in the middle of the label, it moves around. When I click and drag within the label close to the edges, it resizes the label.
by Jor'Mox
Thu Apr 25, 2019 11:20 am
Forum: Scripts & Packages
Topic: Visual Label Adjustment
Replies: 6
Views: 817

Re: Visual Label Adjustment

To do the resizing, you just need to click near enough to the edges of the label, and when you drag it will change the size of the label, rather than move it around.
by Jor'Mox
Sun Apr 07, 2019 2:46 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 371
Views: 63776

Re: Generic Mapping Script

So, I went to your game, took your script, and modified it until I got it working, at least to the extent that I can wandering around in the starting city of Midgaard. Here is the code I'm using: map = map or {} map.room_info = map.room_info or {} map.prev_info = map.prev_info or {} map.aliases = ma...
by Jor'Mox
Thu Mar 07, 2019 11:40 am
Forum: Scripts & Packages
Topic: Drag and Drop GUI Framework
Replies: 13
Views: 2777

Re: Drag and Drop GUI Framework

EDIT: See below.
by Jor'Mox
Thu Jan 24, 2019 5:59 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 371
Views: 63776

Re: Generic Mapping Script

So, to capture your prompt, I would do this: map prompt %(PowerLevel:<[%d%.]+b%|[%d%.]+b>%) If the "b" part of things can change, then you can replace each of the two 'b's with %a instead, so it will match any letter. Then, to capture the exits, I would take the Multi-Line exits trigger and modify i...
by Jor'Mox
Wed Jan 16, 2019 9:16 am
Forum: Help Forum
Topic: Pattern matching a variable
Replies: 8
Views: 1453

Re: Pattern matching a variable

What you would do is make a script, with the code like so: local highlight_strings = {"string one","string two","string three"} function do_highlight() local index for i,v in ipairs(highlight_strings) do index = 1 while selectString(v,index) > -1 do fg("red") index = index + 1 end end deselect() res...
by Jor'Mox
Wed Nov 28, 2018 9:06 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 371
Views: 63776

Re: Generic Mapping Script

While the original version of this script works with Mudlet 2.1, the current version does not. It uses numerous changes that have been made since as part of how it functions, including the error you noticed here. Fixing this particular error would be easy, but it would just lead you down a path of h...