Search found 1018 matches

by SlySven
Tue Apr 09, 2024 12:32 am
Forum: Mudlet Development
Topic: UTF-8 Korean character support
Replies: 1
Views: 10502

Re: UTF-8 Korean character support

The � indicate that the font being used (and possibly none of the fonts that Mudlet can access) contains the visual symbol that is trying to be shown. However I am not sure whether this is because the text data has been corrupted or Mudlet is broken in some way. What would be useful for me would be ...
by SlySven
Mon Apr 08, 2024 10:55 pm
Forum: Help Forum
Topic: First time using Mudlet and couldn't connect on macOS
Replies: 4
Views: 8643

Re: First time using Mudlet and couldn't connect on macOS

then I'm not entirely sure, honestly. I've never had any issues when using an ipv4 directly, even with the wrong port I'd expect a timeout... Except Mudlet will not ever timeout - we never put in any functionality to do that (despite a couple of members in the Host class (int) mTimeout and (int) mR...
by SlySven
Mon Apr 08, 2024 10:42 pm
Forum: Mudlet Development
Topic: Windows build Environment cannot be installed anymore - need a hand
Replies: 29
Views: 31247

Re: Windows build Environment cannot be installed anymore - need a hand

Sorry, haven't been paying any attention to the Forums in the last few months. In looking through your recent posts I'll pick out the bits I can quickly advise on: Unfortunately, when you try to rebuild / compile / run with QTCreator, you get several a compile errors: C:\msys64\home\mweller\src\mudl...
by SlySven
Sat Aug 19, 2023 3:30 pm
Forum: International
Topic: plz support korean language
Replies: 6
Views: 51885

Re: plz support korean language

en: We welcome help from bi-lingual or multi-lingual users in converting the User Interface of Mudlet to suit other languages, this is being done on the CrowdIn site: https://crowdin.com/project/mudlet. We do not yet have anything for a Korean user interface - but it should be fairly simple to initi...
by SlySven
Wed Aug 16, 2023 9:35 pm
Forum: Scripts & Packages
Topic: Procedural Realms Ascii Map
Replies: 6
Views: 24574

Re: Procedural Realms Ascii Map

Am I correct in thinking that you are building up an ASCII art style map "image" in a window based on the rooms that the user/player has visited (and where they are currently located) rather than using the "native" mapper features of Mudlet. If this is (sort of) the case there ma...
by SlySven
Sun Aug 06, 2023 11:43 pm
Forum: General Forum
Topic: Unable to edit Wiki: tempComplexRegexTrigger()
Replies: 1
Views: 23734

Re: Unable to edit Wiki: tempComplexRegexTrigger()

Sorry, but to prevent spammers, editors to the Wiki have to added to the "confirmed_users" group by someone with that capability (like myself :D ) What is your username on the Wiki? As for the killTrigger(...) function that only works for tempXxxx(...) triggers, to remove permanent ones yo...
by SlySven
Sun Aug 06, 2023 11:21 pm
Forum: Help Forum
Topic: Input cursor disappearing?
Replies: 5
Views: 10187

Re: Input cursor disappearing?

Which version is this on - we did have problems with this in the past when there were multiple windows/command lines but I though I (we) had sorted that out by now...
by SlySven
Wed Jun 21, 2023 12:05 pm
Forum: Help Forum
Topic: Button Layout Bug?
Replies: 5
Views: 13220

Re: Button Layout Bug?

That isn't a bug, that is a somewhat odd feature ! Seriously, it was put in before my time (<2013) to allow the first button to be shifted down or across (depending on layout direction) so that can be offset. But yeah, it is a strange bit of code and something that I want to eventually fix so that ...
by SlySven
Wed Jun 21, 2023 11:59 am
Forum: Help Forum
Topic: Buffer Setting?
Replies: 5
Views: 15020

Re: Buffer Setting?

Actually that setting applies individually to each "console" (window) or buffer. Congratulation also to you gesslar for reviving a topic that has been dead necro-ed for ten years! :grin:
by SlySven
Wed Jun 21, 2023 11:54 am
Forum: Help Forum
Topic: How to locate current room in "IRE mapping script"?
Replies: 5
Views: 14033

Re: How to locate current room in "IRE mapping script"?

hi Vadi, the name of the game is Pkuxkx. I'v turned on gmcp move funtion by input "tune gmcp move on" in the game. how do I know whether this is a IRE game? That is one of the games we have encountered in the past (it was what prompted me to do the GBK/GB2312/GB18030 decoding/encoding sup...