Search found 1030 matches

by SlySven
Mon Oct 07, 2024 1:59 am
Forum: Mudlet Mapper
Topic: The Two Towers mapping script 09/2024
Replies: 1
Views: 52076

Re: The Two Towers mapping script 09/2024

If you want to edit Mudlet packages outside of Mudlet itself you might want to take a look at demmonic 's Muddler - if you go to our Discord guild he or someone else there will likely be able to tell you more about it. (I'm a C++ code guy so I don't tend to do as much lua stuff as that Mudlet Maker!)
by SlySven
Mon Oct 07, 2024 1:51 am
Forum: Whatever
Topic: How do I stop the game GUI from automatically downloading?
Replies: 1
Views: 161236

Re: How do I stop the game GUI from automatically downloading?

"Load" your LiminariMUD profile (rather then "Connect" -ing it) - then open the Preferences (settings) dialogue and on the first tab make sure the "Allow server to install scripts packages" option is unchecked: Settings dialogue - pointing out the Allow server to insta...
by SlySven
Mon Oct 07, 2024 1:40 am
Forum: Help Forum
Topic: I Need Advice with Improving Lua Scripting Skills for a Complex MUD Game
Replies: 1
Views: 43475

Re: I Need Advice with Improving Lua Scripting Skills for a Complex MUD Game

I would suggest that you drop by our Discord guild/server - specifically the #help channel there is usually someone there who will be willing to offer advice within a few hours...
by SlySven
Mon Oct 07, 2024 1:37 am
Forum: Help Forum
Topic: How to Fix "Mudlet does not know where you are at the moment"
Replies: 1
Views: 28476

Re: How to Fix "Mudlet does not know where you are at the moment"

Using the lua "alias" which we include in every "profile" by default you should be able to get the map back by typing lua centerview(###) where ### is the room ID number for a room (that you have not deleted!) As you have discovered deleting the room you are in means that Mudlet ...
by SlySven
Mon Oct 07, 2024 1:27 am
Forum: Help Forum
Topic: log code problem
Replies: 1
Views: 35690

Re: log code problem

Can you show us a picture (or upload an example HTML that shows such problems)? Web-browsers are generally quite forgiving when interpreting poorly-formed HTML so for it not to display properly is unexpected...
by SlySven
Mon Oct 07, 2024 1:22 am
Forum: General Forum
Topic: Where can I work with you on translation projects?
Replies: 2
Views: 121785

Re: Where can I work with you on translation projects?

Join our translation effort at https://crowdin.com/project/mudlet or talk with us on Discord - this link will take you straight to our #translations channel. BTW What locale (language & country) are lacking the translations you are expecting?
by SlySven
Sun Aug 18, 2024 9:07 pm
Forum: Mudlet Development
Topic: Compilation error on Arch Linux
Replies: 1
Views: 35739

Re: Compilation error on Arch Linux

You do need BOTH the original PCRE (version 8.x) as well as the PCRE2 (version 10.x) one - Mudlet's code uses the original (now unchanging) version whereas the Qt framework and the build process use the later PCRE2 library... I don't know whether ARCH packages the headers separately from the librari...
by SlySven
Sun Aug 18, 2024 9:02 pm
Forum: International
Topic: plz support korean language
Replies: 9
Views: 510809

Re: plz support korean language

For the record the Korean translation of the Mudlet application's GUI is now at 95% ("Gold star" level) - which is on a par with the German one (only Italian is more complete at 100%!) :)
by SlySven
Fri Jul 19, 2024 10:30 pm
Forum: Mudlet Development
Topic: Forced scroll option?
Replies: 11
Views: 91936

Re: Forced scroll option?

Thanks, I thought scripts had to be called somewhere (trigger, alias...), I did not realize they automatically run by themselves. Anyway, I had done all that, but don't see the bar, I suppose it might be because the game GUI already has extra "windows/panels" at the bottom of the window a...
by SlySven
Wed Jul 17, 2024 11:54 pm
Forum: Mudlet Development
Topic: Forced scroll option?
Replies: 11
Views: 91936

Re: Forced scroll option?

You need to select the "Scripts" view by clicking on the relevant button on the main toolbar (or if you already have the editor open you can click the same button on the left in the editor. Then click the "Add Script" button and then copy and paste all of the code above in to the...