Search found 1030 matches
- Mon Oct 07, 2024 1:59 am
- Forum: Mudlet Mapper
- Topic: The Two Towers mapping script 09/2024
- Replies: 1
- Views: 52076
Re: The Two Towers mapping script 09/2024
If you want to edit Mudlet packages outside of Mudlet itself you might want to take a look at demmonic 's Muddler - if you go to our Discord guild he or someone else there will likely be able to tell you more about it. (I'm a C++ code guy so I don't tend to do as much lua stuff as that Mudlet Maker!)
- Mon Oct 07, 2024 1:51 am
- Forum: Whatever
- Topic: How do I stop the game GUI from automatically downloading?
- Replies: 1
- Views: 161236
Re: How do I stop the game GUI from automatically downloading?
"Load" your LiminariMUD profile (rather then "Connect" -ing it) - then open the Preferences (settings) dialogue and on the first tab make sure the "Allow server to install scripts packages" option is unchecked: Settings dialogue - pointing out the Allow server to insta...
- Mon Oct 07, 2024 1:40 am
- Forum: Help Forum
- Topic: I Need Advice with Improving Lua Scripting Skills for a Complex MUD Game
- Replies: 1
- Views: 43475
Re: I Need Advice with Improving Lua Scripting Skills for a Complex MUD Game
I would suggest that you drop by our Discord guild/server - specifically the #help channel there is usually someone there who will be willing to offer advice within a few hours...
- Mon Oct 07, 2024 1:37 am
- Forum: Help Forum
- Topic: How to Fix "Mudlet does not know where you are at the moment"
- Replies: 1
- Views: 28476
Re: How to Fix "Mudlet does not know where you are at the moment"
Using the lua "alias" which we include in every "profile" by default you should be able to get the map back by typing lua centerview(###) where ### is the room ID number for a room (that you have not deleted!) As you have discovered deleting the room you are in means that Mudlet ...
- Mon Oct 07, 2024 1:27 am
- Forum: Help Forum
- Topic: log code problem
- Replies: 1
- Views: 35690
Re: log code problem
Can you show us a picture (or upload an example HTML that shows such problems)? Web-browsers are generally quite forgiving when interpreting poorly-formed HTML so for it not to display properly is unexpected...
- Mon Oct 07, 2024 1:22 am
- Forum: General Forum
- Topic: Where can I work with you on translation projects?
- Replies: 2
- Views: 121785
Re: Where can I work with you on translation projects?
Join our translation effort at https://crowdin.com/project/mudlet or talk with us on Discord - this link will take you straight to our #translations channel. BTW What locale (language & country) are lacking the translations you are expecting?
- Sun Aug 18, 2024 9:07 pm
- Forum: Mudlet Development
- Topic: Compilation error on Arch Linux
- Replies: 1
- Views: 35739
Re: Compilation error on Arch Linux
You do need BOTH the original PCRE (version 8.x) as well as the PCRE2 (version 10.x) one - Mudlet's code uses the original (now unchanging) version whereas the Qt framework and the build process use the later PCRE2 library... I don't know whether ARCH packages the headers separately from the librari...
- Sun Aug 18, 2024 9:02 pm
- Forum: International
- Topic: plz support korean language
- Replies: 9
- Views: 510809
Re: plz support korean language
For the record the Korean translation of the Mudlet application's GUI is now at 95% ("Gold star" level) - which is on a par with the German one (only Italian is more complete at 100%!) 

- Fri Jul 19, 2024 10:30 pm
- Forum: Mudlet Development
- Topic: Forced scroll option?
- Replies: 11
- Views: 91936
Re: Forced scroll option?
Thanks, I thought scripts had to be called somewhere (trigger, alias...), I did not realize they automatically run by themselves. Anyway, I had done all that, but don't see the bar, I suppose it might be because the game GUI already has extra "windows/panels" at the bottom of the window a...
- Wed Jul 17, 2024 11:54 pm
- Forum: Mudlet Development
- Topic: Forced scroll option?
- Replies: 11
- Views: 91936
Re: Forced scroll option?
You need to select the "Scripts" view by clicking on the relevant button on the main toolbar (or if you already have the editor open you can click the same button on the left in the editor. Then click the "Add Script" button and then copy and paste all of the code above in to the...