Search found 1015 matches

by SlySven
Sat Aug 19, 2023 3:30 pm
Forum: International
Topic: plz support korean language
Replies: 6
Views: 43369

Re: plz support korean language

en: We welcome help from bi-lingual or multi-lingual users in converting the User Interface of Mudlet to suit other languages, this is being done on the CrowdIn site: https://crowdin.com/project/mudlet. We do not yet have anything for a Korean user interface - but it should be fairly simple to initi...
by SlySven
Wed Aug 16, 2023 9:35 pm
Forum: Scripts & Packages
Topic: Procedural Realms Ascii Map
Replies: 6
Views: 19424

Re: Procedural Realms Ascii Map

Am I correct in thinking that you are building up an ASCII art style map "image" in a window based on the rooms that the user/player has visited (and where they are currently located) rather than using the "native" mapper features of Mudlet. If this is (sort of) the case there ma...
by SlySven
Sun Aug 06, 2023 11:43 pm
Forum: General Forum
Topic: Unable to edit Wiki: tempComplexRegexTrigger()
Replies: 1
Views: 19192

Re: Unable to edit Wiki: tempComplexRegexTrigger()

Sorry, but to prevent spammers, editors to the Wiki have to added to the "confirmed_users" group by someone with that capability (like myself :D ) What is your username on the Wiki? As for the killTrigger(...) function that only works for tempXxxx(...) triggers, to remove permanent ones yo...
by SlySven
Sun Aug 06, 2023 11:21 pm
Forum: Help Forum
Topic: Input cursor disappearing?
Replies: 5
Views: 5386

Re: Input cursor disappearing?

Which version is this on - we did have problems with this in the past when there were multiple windows/command lines but I though I (we) had sorted that out by now...
by SlySven
Wed Jun 21, 2023 12:05 pm
Forum: Help Forum
Topic: Button Layout Bug?
Replies: 5
Views: 8311

Re: Button Layout Bug?

That isn't a bug, that is a somewhat odd feature ! Seriously, it was put in before my time (<2013) to allow the first button to be shifted down or across (depending on layout direction) so that can be offset. But yeah, it is a strange bit of code and something that I want to eventually fix so that ...
by SlySven
Wed Jun 21, 2023 11:59 am
Forum: Help Forum
Topic: Buffer Setting?
Replies: 5
Views: 10004

Re: Buffer Setting?

Actually that setting applies individually to each "console" (window) or buffer. Congratulation also to you gesslar for reviving a topic that has been dead necro-ed for ten years! :grin:
by SlySven
Wed Jun 21, 2023 11:54 am
Forum: Help Forum
Topic: How to locate current room in "IRE mapping script"?
Replies: 5
Views: 9098

Re: How to locate current room in "IRE mapping script"?

hi Vadi, the name of the game is Pkuxkx. I'v turned on gmcp move funtion by input "tune gmcp move on" in the game. how do I know whether this is a IRE game? That is one of the games we have encountered in the past (it was what prompted me to do the GBK/GB2312/GB18030 decoding/encoding sup...
by SlySven
Wed Jun 21, 2023 11:45 am
Forum: Mudlet Development
Topic: MXP enhancements, was PR #4200
Replies: 14
Views: 15848

Re: MXP enhancements, was PR #4200

One thing to watch out for is that the editor in the Qt IDE QtCreator eats some special characters (like non-breaking spaces, which it shows differently but then converts them to normal spaces on saving) in files that it opens and that can mess them up if you have them as raw strings in C++ source c...
by SlySven
Sun Jun 18, 2023 11:28 am
Forum: Help Forum
Topic: How to use Lua scripts in addSpecialExit()
Replies: 14
Views: 30153

Re: How to use Lua scripts in addSpecialExit()

Up to now that only works for MUDs that use the IRE Mapper package that we bundle - the "generic" one doesn't support that "script:" prefix - however, good news, work is actually in progress to make that work for that one as well, you might want to watch this GitHub Pull-Request ...
by SlySven
Sun Apr 23, 2023 9:07 pm
Forum: Mudlet Development
Topic: MXP enhancements, was PR #4200
Replies: 14
Views: 15848

Re: MXP enhancements, was PR #4200

TBH That has gone a little over my head. So I will just read through what you come up with and see if that makes things clearer. ;)