Search found 998 matches

by SlySven
Sat Aug 28, 2021 3:19 am
Forum: Help Forum
Topic: Error Importing XML
Replies: 2
Views: 1314

Re: Error Importing XML

There is an autosave function built into Mudlet nowadays - and the saving happens in the background. I would expect that message would appear if you manually started a save if the autosave was running and visa-versa. OTOH I am not sure why you got that message whilst loading a profile!
by SlySven
Sat Aug 21, 2021 12:15 pm
Forum: Help Forum
Topic: Help with color trigger
Replies: 9
Views: 1996

Re: Help with color trigger

Very helpful! Especially since the number are differnt that in the coloro trigger: The colour selection dialogues for the colour triggers are referring to the ANSI 256-colour indexes (which are what the MUD Game Server will be sending) - but the list you are quoting came from a long standing functi...
by SlySven
Sat Jul 17, 2021 10:15 pm
Forum: Scripts & Packages
Topic: Dark Theme for Mudlet
Replies: 22
Views: 18697

Re: Dark Theme for Mudlet

The blue text is a hard-coded part of Mudlet's design, but it is on someone's to-do list to look into...
In progress - see https://github.com/Mudlet/Mudlet/pull/5308 ...
by SlySven
Sat Jul 17, 2021 10:08 pm
Forum: Help Forum
Topic: Best way to copy entire profile & settings to different machine
Replies: 2
Views: 1330

Re: Best way to copy entire profile & settings to different machine

You might - especially if you are on Windows or MacOS - need to switch your password storage from "secure" to "portable" so that the MUD Server password for each profile (if there is one set) are migrated out of the OS's own secure storage system to the profiles' directories - ot...
by SlySven
Sat Jul 17, 2021 9:57 pm
Forum: Scripts & Packages
Topic: Keeps track of svo balances via animated gauges created by demonnic.
Replies: 2
Views: 1588

Re: Keeps track of svo balances via animated gauges created by demonnic.

Moderator Notice: This posting slipped through our first post review process - it is a repost of this one from 2013: https://forums.mudlet.org/viewtopic.php?p=16109#p16109 and was used so that the re-poster could present a (now removed) adult website URL in their profile. They have been permanently...
by SlySven
Fri May 14, 2021 5:00 pm
Forum: Mudlet Mapper
Topic: some questions about the map file.
Replies: 8
Views: 5535

Re: some questions about the map file.

:ugeek: For the record, I am necro-posting to point out that this is now possible with the JSON map file format functions: as that format is human and computer readable...
by SlySven
Wed May 12, 2021 11:00 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 411
Views: 235323

Re: Generic Mapping Script

Well there are Lua functions that will retrieve the existing room name and allow you to change it to something else. See:
by SlySven
Tue Apr 06, 2021 7:36 pm
Forum: Mudlet Mapper
Topic: Dev seeks elementary advice on generic mapper
Replies: 2
Views: 1922

Re: Dev seeks elementary advice on generic mapper

Also as a hand-editing tool we have recently added a (complete) JSON map exporter/importer to the Mudlet core functionality - it is certainly already present in the latest release version 4.11.2 so you can use it to hand edit a map if you need to... (The XML importer by comparison is limited and the...
by SlySven
Tue Apr 06, 2021 7:17 pm
Forum: Help Forum
Topic: How to use Lua scripts in addSpecialExit()
Replies: 5
Views: 1934

Re: How to use Lua scripts in addSpecialExit()

So it looks like support for "script: " is not actually built-in to mudlet itself but is down to the mapper script to process it. Yep - it is a deceptive tool-tip which actually only ties up with the external generic mapper - you can put anything as the special exit name/command (unfortun...
by SlySven
Tue Apr 06, 2021 7:10 pm
Forum: Help Forum
Topic: Unexpected output from getAreaRooms()
Replies: 4
Views: 901

Re: Unexpected output from getAreaRooms()

Technically the output: lua getAreaRooms(7) { 67, 64, 65, 63, [0] = 66 } is actually: lua getAreaRooms(7) { [1] = 67, [2] = 64, [3] = 65, [4] = 63, [0] = 66 } The table printing code assumes that when the indexes are monotonically incrementing from 1 it is a Lua list/indexed table and suppresses the...