Search found 1019 matches
- Tue Apr 16, 2024 8:50 pm
- Forum: Help Forum
- Topic: How to show web contents in Mudlet
- Replies: 3
- Views: 11664
Re: How to show web contents in Mudlet
Yeah, see openWebPage(...) in the Wiki part that describes the Lua API.
- Tue Apr 09, 2024 12:32 am
- Forum: Mudlet Development
- Topic: UTF-8 Korean character support
- Replies: 1
- Views: 22440
Re: UTF-8 Korean character support
The � indicate that the font being used (and possibly none of the fonts that Mudlet can access) contains the visual symbol that is trying to be shown. However I am not sure whether this is because the text data has been corrupted or Mudlet is broken in some way. What would be useful for me would be ...
- Mon Apr 08, 2024 10:55 pm
- Forum: Help Forum
- Topic: First time using Mudlet and couldn't connect on macOS
- Replies: 4
- Views: 17920
Re: First time using Mudlet and couldn't connect on macOS
then I'm not entirely sure, honestly. I've never had any issues when using an ipv4 directly, even with the wrong port I'd expect a timeout... Except Mudlet will not ever timeout - we never put in any functionality to do that (despite a couple of members in the Host class (int) mTimeout and (int) mR...
- Mon Apr 08, 2024 10:42 pm
- Forum: Mudlet Development
- Topic: Windows build Environment cannot be installed anymore - need a hand
- Replies: 29
- Views: 49860
Re: Windows build Environment cannot be installed anymore - need a hand
Sorry, haven't been paying any attention to the Forums in the last few months. In looking through your recent posts I'll pick out the bits I can quickly advise on: Unfortunately, when you try to rebuild / compile / run with QTCreator, you get several a compile errors: C:\msys64\home\mweller\src\mudl...
- Sat Aug 19, 2023 3:30 pm
- Forum: International
- Topic: plz support korean language
- Replies: 6
- Views: 66911
Re: plz support korean language
en: We welcome help from bi-lingual or multi-lingual users in converting the User Interface of Mudlet to suit other languages, this is being done on the CrowdIn site: https://crowdin.com/project/mudlet. We do not yet have anything for a Korean user interface - but it should be fairly simple to initi...
- Wed Aug 16, 2023 9:35 pm
- Forum: Scripts & Packages
- Topic: Procedural Realms Ascii Map
- Replies: 6
- Views: 32651
Re: Procedural Realms Ascii Map
Am I correct in thinking that you are building up an ASCII art style map "image" in a window based on the rooms that the user/player has visited (and where they are currently located) rather than using the "native" mapper features of Mudlet. If this is (sort of) the case there ma...
- Sun Aug 06, 2023 11:43 pm
- Forum: General Forum
- Topic: Unable to edit Wiki: tempComplexRegexTrigger()
- Replies: 1
- Views: 30880
Re: Unable to edit Wiki: tempComplexRegexTrigger()
Sorry, but to prevent spammers, editors to the Wiki have to added to the "confirmed_users" group by someone with that capability (like myself :D ) What is your username on the Wiki? As for the killTrigger(...) function that only works for tempXxxx(...) triggers, to remove permanent ones yo...
- Sun Aug 06, 2023 11:21 pm
- Forum: Help Forum
- Topic: Input cursor disappearing?
- Replies: 5
- Views: 18082
Re: Input cursor disappearing?
Which version is this on - we did have problems with this in the past when there were multiple windows/command lines but I though I (we) had sorted that out by now...
- Wed Jun 21, 2023 12:05 pm
- Forum: Help Forum
- Topic: Button Layout Bug?
- Replies: 5
- Views: 21058
Re: Button Layout Bug?
That isn't a bug, that is a somewhat odd feature ! Seriously, it was put in before my time (<2013) to allow the first button to be shifted down or across (depending on layout direction) so that can be offset. But yeah, it is a strange bit of code and something that I want to eventually fix so that ...
- Wed Jun 21, 2023 11:59 am
- Forum: Help Forum
- Topic: Buffer Setting?
- Replies: 5
- Views: 22806
Re: Buffer Setting?
Actually that setting applies individually to each "console" (window) or buffer. Congratulation also to you gesslar for reviving a topic that has been dead necro-ed for ten years!