Search found 1019 matches

by SlySven
Mon May 12, 2014 1:08 am
Forum: Help Forum
Topic: from tintin to mudlet
Replies: 4
Views: 4307

Re: from tintin to mudlet

I think Oneymus might be onto something - I'm also a newbie when it comes to the format of those PCREs which are not precisely what I think Scandum uses in TinTin++ ...!
by SlySven
Fri May 09, 2014 12:24 am
Forum: General Forum
Topic: Adjust line spacing?
Replies: 3
Views: 4475

Re: Adjust line spacing?

Increase your font size? A quick glance suggests that TTextEdit::updateScreenView() might be tweaked to produce the effect you want but whether this is the only place or whether you might break something else I cannot say at this juncture. As the code is Open Source you are at liberty to dive in and...
by SlySven
Fri May 09, 2014 12:00 am
Forum: Help Forum
Topic: Help: An Off Issue
Replies: 7
Views: 4992

Re: Help: An Off Issue

Unless you're a C/C++ coder who keeps trying to use "!=". :geek:
by SlySven
Thu May 08, 2014 11:55 pm
Forum: Help Forum
Topic: from tintin to mudlet
Replies: 4
Views: 4307

Re: from tintin to mudlet

I must confess I don't actually MUD much at present but I used TinTin++ before i started poking around in the Mudlet code, as I see it the first pattern is asking for: line beginning with "ep", followed by one actual space (that is not captured) followed by zero OR ONE digit followed by ze...
by SlySven
Wed Apr 30, 2014 4:26 pm
Forum: General Forum
Topic: Grammar Suggestion for 'Connect'
Replies: 9
Views: 11940

Re: Grammar Suggestion for 'Connect'

Necro-bumping this to point out that you don't just use this to connect - if you change any Profile and click 'cancel' not to connect it'll still retain the changes you make, IIRC...!
by SlySven
Sun Feb 02, 2014 6:05 am
Forum: Help Forum
Topic: Input character encoding
Replies: 5
Views: 5246

Re: Input character encoding

That looks like a UTF-8 encoding issue, the character you are looking at are encoded into bytes thus: 'æ' is Unicode point U+00E6 LATIN SMALL LETTER AE and is represented in UTF-8 by the bytes: 0xC3 0xA6 As ISO-8859-1 (Latin1) those two bytes would show as: "æ" LATIN CAPITAL A WITH TILDE,...
by SlySven
Sat Jan 11, 2014 5:15 pm
Forum: Mudlet Mapper
Topic: Mudlet mapper script Q&A
Replies: 38
Views: 119647

Re: Mudlet mapper script Q&A

Ah, HOW did the room get into the second area? There was/is an issue with moving rooms from one area to another which IS being addressed...
by SlySven
Wed Jan 08, 2014 1:10 am
Forum: General Forum
Topic: Mudlet remote access?
Replies: 11
Views: 11605

Re: Mudlet remote access?

Well according to my understanding of the SSH solution you could run the Mudlet instance on your near-to-MUD server proxy and display on your local X server(display) but the bandwidth to do that would be, ahem, somewhat significant - most likely only feasible on a LAN which doesn't address the origi...
by SlySven
Thu Jan 02, 2014 11:36 pm
Forum: Help Forum
Topic: problems compiling Mudlet from source code
Replies: 49
Views: 47402

Re: problems compiling Mudlet from source code

...In file included from dlgComposer.h:25:0, from ctelnet.h:33, from TConsole.h:36, from TConsole.cpp:24: ui_composer.h:14:25: fatal error: QtGui/QAction: No such file or directory compilation terminated. I've found that one option somewhere in the Qt Creator IDE settings is something about prefixi...
by SlySven
Thu Jan 02, 2014 11:19 pm
Forum: Mudlet Development
Topic: getRoomIDbyHash feature request
Replies: 12
Views: 12675

Re: getRoomIDbyHash feature request

I may be a bit wide of the mark but IIRC, the documentation suggested that the hash was originally anticipated as something coming from the MUD server itself to uniquely identify the room which had a few more digits or non-digit(?) characters than a simple integer room number - and at a time when th...