Search found 4 matches
- Wed Nov 14, 2012 7:28 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 266006
Re: Vyzor, UI Manager for Mudlet [Beta?]
I've made some substantial leaps with the project I was working on, but I was wondering if there's a way to change the color of the text on a gauge? I tried just adding a Color without a Brush (I seem to recall reading somewhere that was how you changed the text color of a Frame) but that didn't see...
- Sun Nov 04, 2012 5:22 am
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 266006
Re: Vyzor, UI Manager for Mudlet [Beta?]
Thanks! I figured that might be the case. I was just hoping there was a way to dump all components that have been made.
I'll look into the mapper thing.
The text centering thing isn't a big deal.
And okay, I'll just stick with what I have for now for affliction_box.
Thanks again.
I'll look into the mapper thing.
The text centering thing isn't a big deal.
And okay, I'll just stick with what I have for now for affliction_box.
Thanks again.
- Sat Nov 03, 2012 7:41 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 266006
Re: Vyzor, UI Manager for Mudlet [Beta?]
Basically I'm just trying to layout the visuals I want, and that requires regular tweaking until it's the way I like it. So I have something like this in a function: affliction_box_back = Vyzor.Frame("aff_frame", 0.02, .43, .43, .5) enemy_box_back = Vyzor.Frame("enemy_frame", .55...
- Sat Nov 03, 2012 3:41 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 266006
Re: Vyzor, UI Manager for Mudlet [Beta?]
I was just wondering if there was an easy way to completely remove/destroy all components/frames already created. I'm trying to go through the process of setting up a UI and it gets kind of buggy because I keep trying to re-create things that already exist, but slightly changed.