Search found 5028 matches
- Wed Apr 17, 2024 5:20 pm
- Forum: General Forum
- Topic: Try the upcoming version of Mudlet - Public Test Builds!
- Replies: 2
- Views: 220615
Re: Try the upcoming version of Mudlet - Public Test Builds!
Windows builds are unfortunately currently broken. Any help in this area is welcome
- Sun Apr 14, 2024 8:40 am
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 27976
Re: MXP processing hang - unescaped ampersands
MXP is modelled after XML as Jor'Mox posted, and to represent an apostrophe in XML, you need to use '. Here is a selection of links backing this for the game admins: https://www.baeldung.com/xml-encode-special-characters#standard-xml-entities https://en.wikipedia.org/wiki/List_of_XML_and_HT...
- Wed Apr 03, 2024 10:39 am
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 27976
Re: Potential color handling bug in Mudlet?
Not sure how to do that in a user friendly way that will work for all kinds of users, including the technically challenged ones - but we should do better on our end for sure.
- Mon Apr 01, 2024 12:47 pm
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 27976
Re: Potential color handling bug in Mudlet?
Just as legal as the MUD not escaping ampersand which is not at all. Are other clients supporting MXP? My first port of call wouldn't be to add workarounds to a third party but fix the issue at the source. Adding workarounds to Mudlet carries the risk of breaking another game, and we shouldn't jump ...
- Mon Apr 01, 2024 11:19 am
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 27976
Re: Potential color handling bug in Mudlet?
Have you tried getting it fixed in the game first?
If there is any other case where an ampersand is shown incorrectly and a space doesn't follow it, this workaround for the game won't work
it also has potential to break other games.
If there is any other case where an ampersand is shown incorrectly and a space doesn't follow it, this workaround for the game won't work
- Sun Mar 31, 2024 8:51 am
- Forum: Help Forum
- Topic: MXP processing hang - unescaped ampersands
- Replies: 17
- Views: 27976
Re: Potential color handling bug in Mudlet?
Great work ![Smile :)](./images/smilies/icon_e_smile.gif)
Is your game using MXP? Because if it is, all ampersands do need to be reported as &
![Smile :)](./images/smilies/icon_e_smile.gif)
Is your game using MXP? Because if it is, all ampersands do need to be reported as &
- Sat Aug 05, 2023 7:31 am
- Forum: Mudlet Mapper
- Topic: suggestion: add waiting button for special exit window in mapper
- Replies: 7
- Views: 58129
Re: suggestion: add waiting button for special exit window in mapper
You only need to have one version of the mapper installed, so remove the IRE mudlet mapper.
- Tue Jul 25, 2023 6:51 am
- Forum: General Forum
- Topic: Mudlet features and API requests
- Replies: 535
- Views: 722363
Re: Mudlet features and API requests
It's a thousand with an extra zero, so 10,000 by default =)
- Tue Jul 18, 2023 5:31 pm
- Forum: Mudlet Mapper
- Topic: suggestion: add waiting button for special exit window in mapper
- Replies: 7
- Views: 58129
Re: suggestion: add waiting button for special exit window in mapper
What we did in the IRE mapper is this: https://github.com/IRE-Mudlet-Mapping/ire-mapping-script/blob/master/mudlet-mapper.xml#L6456C1-L6458, a function to delay the movement timer by a given amount. Looking at https://github.com/ZookaOnGit/Mudlet/blob/dd0d7846c52a6384134882b9fc92435b4d7e2f86/src/mud...
- Sun Jul 16, 2023 11:17 am
- Forum: Mudlet Mapper
- Topic: suggestion: add waiting button for special exit window in mapper
- Replies: 7
- Views: 58129
Re: suggestion: add waiting button for special exit window in mapper
Using an updated version of the generic mapper, you should be able to set a special exit that does this:
script: tempTimer(6, [[sendAll("open door", "n")]])
Let me know if that works for you!
script: tempTimer(6, [[sendAll("open door", "n")]])
Let me know if that works for you!