Search found 5027 matches

by Vadi
Sun Apr 14, 2024 8:40 am
Forum: Help Forum
Topic: MXP processing hang - unescaped ampersands
Replies: 17
Views: 11938

Re: MXP processing hang - unescaped ampersands

MXP is modelled after XML as Jor'Mox posted, and to represent an apostrophe in XML, you need to use '. Here is a selection of links backing this for the game admins: https://www.baeldung.com/xml-encode-special-characters#standard-xml-entities https://en.wikipedia.org/wiki/List_of_XML_and_HT...
by Vadi
Wed Apr 03, 2024 10:39 am
Forum: Help Forum
Topic: MXP processing hang - unescaped ampersands
Replies: 17
Views: 11938

Re: Potential color handling bug in Mudlet?

Not sure how to do that in a user friendly way that will work for all kinds of users, including the technically challenged ones - but we should do better on our end for sure.
by Vadi
Mon Apr 01, 2024 12:47 pm
Forum: Help Forum
Topic: MXP processing hang - unescaped ampersands
Replies: 17
Views: 11938

Re: Potential color handling bug in Mudlet?

Just as legal as the MUD not escaping ampersand which is not at all. Are other clients supporting MXP? My first port of call wouldn't be to add workarounds to a third party but fix the issue at the source. Adding workarounds to Mudlet carries the risk of breaking another game, and we shouldn't jump ...
by Vadi
Mon Apr 01, 2024 11:19 am
Forum: Help Forum
Topic: MXP processing hang - unescaped ampersands
Replies: 17
Views: 11938

Re: Potential color handling bug in Mudlet?

Have you tried getting it fixed in the game first?

If there is any other case where an ampersand is shown incorrectly and a space doesn't follow it, this workaround for the game won't work 🙁 it also has potential to break other games.
by Vadi
Sun Mar 31, 2024 8:51 am
Forum: Help Forum
Topic: MXP processing hang - unescaped ampersands
Replies: 17
Views: 11938

Re: Potential color handling bug in Mudlet?

Great work :)

Is your game using MXP? Because if it is, all ampersands do need to be reported as &
by Vadi
Sat Aug 05, 2023 7:31 am
Forum: Mudlet Mapper
Topic: suggestion: add waiting button for special exit window in mapper
Replies: 7
Views: 45327

Re: suggestion: add waiting button for special exit window in mapper

You only need to have one version of the mapper installed, so remove the IRE mudlet mapper.
by Vadi
Tue Jul 25, 2023 6:51 am
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 535
Views: 678291

Re: Mudlet features and API requests

It's a thousand with an extra zero, so 10,000 by default =)
by Vadi
Tue Jul 18, 2023 5:31 pm
Forum: Mudlet Mapper
Topic: suggestion: add waiting button for special exit window in mapper
Replies: 7
Views: 45327

Re: suggestion: add waiting button for special exit window in mapper

What we did in the IRE mapper is this: https://github.com/IRE-Mudlet-Mapping/ire-mapping-script/blob/master/mudlet-mapper.xml#L6456C1-L6458, a function to delay the movement timer by a given amount. Looking at https://github.com/ZookaOnGit/Mudlet/blob/dd0d7846c52a6384134882b9fc92435b4d7e2f86/src/mud...
by Vadi
Sun Jul 16, 2023 11:17 am
Forum: Mudlet Mapper
Topic: suggestion: add waiting button for special exit window in mapper
Replies: 7
Views: 45327

Re: suggestion: add waiting button for special exit window in mapper

Using an updated version of the generic mapper, you should be able to set a special exit that does this:

script: tempTimer(6, [[sendAll("open door", "n")]])

Let me know if that works for you!
by Vadi
Sun Jul 16, 2023 11:14 am
Forum: Help Forum
Topic: How to use Lua scripts in addSpecialExit()
Replies: 14
Views: 39008

Re: How to use Lua scripts in addSpecialExit()

Try doing 'map update', does that work?