Search found 18 matches

by newbie
Sun Nov 19, 2023 9:42 pm
Forum: Scripts & Packages
Topic: Button with proggramed actions
Replies: 4
Views: 1428

Re: Button with proggramed actions

Thank you a lot, I need time to check the code to apply and ask anything to apply it fine.

i will reply this week I hope.
by newbie
Fri Nov 17, 2023 9:30 pm
Forum: Scripts & Packages
Topic: Button with proggramed actions
Replies: 4
Views: 1428

Re: Button with proggramed actions

Thank you for your answer, at the moment I want the basic: dirs, kill mobs (at the moment all the mobs in my alias), wait seconds and continue with the following dir and at the end of the dirs, loop all again. Can you show me a basic code with 2 o 3 dirs, allowed mob to send the kill command, wait a...
by newbie
Tue Nov 14, 2023 5:08 pm
Forum: Scripts & Packages
Topic: Button with proggramed actions
Replies: 4
Views: 1428

Button with proggramed actions

I need some help with this idea. Create a button that launch the lua code with: Movement Actions on each room or not Wait kill if needed Movement Actions Wait kill if needed Movement ect Until the movement arrives to the same point and a loop begin again. I need a basic idea and after that work, imp...
by newbie
Sat Jun 25, 2022 11:09 pm
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 5
Views: 5841

Re: Help with enablekey/disable key

Ok the problem will be with the enablekey the correct word is enableKey with K and not with k Now I have another questions with buttons and variables: I create a button with a list of options, the name of the button can change when I select one of the option list? It's possible create a disableKey(&...
by newbie
Thu Jun 02, 2022 11:32 am
Forum: Help Forum
Topic: Help with labels
Replies: 4
Views: 3749

Re: Help with labels

Have you looked over the Geyser manual on the wiki? It has a section specifically on labels and how to use them: https://wiki.mudlet.org/w/Manual:Geyser#Geyser.Label I will look, thank you for the link. After look the info, I have a question, it's possible to set to a label to have as name a variab...
by newbie
Sun May 29, 2022 8:17 pm
Forum: Help Forum
Topic: Help with labels
Replies: 4
Views: 3749

Re: Help with labels

Nobody have an example to guide me in something like this?

Thank you
by newbie
Mon May 16, 2022 8:36 am
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 5
Views: 5841

Re: Help with enablekey/disable key

That looks good to me. Does it work as expected? The lock icons in the editor won't refresh right away when you enable/disable things so Mudlet can stay fast, but the changes will take effect immediately. No, it not work as I expected: when i wrote: set_keynormal I can see the cecho message but my ...
by newbie
Fri May 13, 2022 2:13 pm
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 5
Views: 5841

Re: Help with enablekey/disable key

Try disablekey("keymap_tree") and so on. Well I write before wrong the alias, I have the lines as you post with " " before and after but as I say: cecho("<red>Numpad_normal") disableKey("Numpad_sigil") disableKey("Numpad_tree") disableKey("Nump...
by newbie
Fri May 13, 2022 10:31 am
Forum: Help Forum
Topic: Help with labels
Replies: 4
Views: 3749

Help with labels

Can someonte tell me how to add my own chart with somelabels or buttons with this: I want a label or button with a @variable inside, my desire is that on first login the mud ask about that variables to set up on the game: @class @mode This is to enable triggers and macros for that class and the same...
by newbie
Fri May 13, 2022 10:21 am
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 5
Views: 5841

Help with enablekey/disable key

Hi, I have a different folders on keybidding with different options to each key, if we have ship, horse, shadow, tree and I set an alias with a disable all key folders and enable the one I want to use: I will paste the different things: Alias ^set keyXP disablekey(keymap_tree) disablekey(keymap_norm...