Search found 14 matches

by newbie
Thu Jun 02, 2022 11:32 am
Forum: Help Forum
Topic: Help with labels
Replies: 4
Views: 343

Re: Help with labels

Have you looked over the Geyser manual on the wiki? It has a section specifically on labels and how to use them: https://wiki.mudlet.org/w/Manual:Geyser#Geyser.Label I will look, thank you for the link. After look the info, I have a question, it's possible to set to a label to have as name a variab...
by newbie
Sun May 29, 2022 8:17 pm
Forum: Help Forum
Topic: Help with labels
Replies: 4
Views: 343

Re: Help with labels

Nobody have an example to guide me in something like this?

Thank you
by newbie
Mon May 16, 2022 8:36 am
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 4
Views: 292

Re: Help with enablekey/disable key

That looks good to me. Does it work as expected? The lock icons in the editor won't refresh right away when you enable/disable things so Mudlet can stay fast, but the changes will take effect immediately. No, it not work as I expected: when i wrote: set_keynormal I can see the cecho message but my ...
by newbie
Fri May 13, 2022 2:13 pm
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 4
Views: 292

Re: Help with enablekey/disable key

Try disablekey("keymap_tree") and so on. Well I write before wrong the alias, I have the lines as you post with " " before and after but as I say: cecho("<red>Numpad_normal") disableKey("Numpad_sigil") disableKey("Numpad_tree") disableKey("Nump...
by newbie
Fri May 13, 2022 10:31 am
Forum: Help Forum
Topic: Help with labels
Replies: 4
Views: 343

Help with labels

Can someonte tell me how to add my own chart with somelabels or buttons with this: I want a label or button with a @variable inside, my desire is that on first login the mud ask about that variables to set up on the game: @class @mode This is to enable triggers and macros for that class and the same...
by newbie
Fri May 13, 2022 10:21 am
Forum: Help Forum
Topic: Help with enablekey/disable key
Replies: 4
Views: 292

Help with enablekey/disable key

Hi, I have a different folders on keybidding with different options to each key, if we have ship, horse, shadow, tree and I set an alias with a disable all key folders and enable the one I want to use: I will paste the different things: Alias ^set keyXP disablekey(keymap_tree) disablekey(keymap_norm...
by newbie
Fri May 13, 2022 8:16 am
Forum: Help Forum
Topic: which container to use for this and how
Replies: 2
Views: 351

Re: which container to use for this and how

nobody have a posible answer?
by newbie
Fri Mar 25, 2022 2:58 pm
Forum: Help Forum
Topic: Button ticktimer with status colour and press efect
Replies: 0
Views: 513

Button ticktimer with status colour and press efect

Can someone tell me how can do the following: A button with ticktimer and colour: that means I spell like stone skin and the button have to be in one colour (means spell active) when spell get out have a tick timer out and button have to be red and at the end of tick timer button get in other colout...
by newbie
Fri Mar 25, 2022 12:21 pm
Forum: Mudlet Development
Topic: Toggle splitscreen button is recommanded
Replies: 2
Views: 5709

Re: Toggle splitscreen button is recommanded

Thank you, I have the same question
by newbie
Thu Mar 24, 2022 10:05 am
Forum: Help Forum
Topic: Button question and another questions
Replies: 0
Views: 306

Button question and another questions

Hi All, Can someone tell me how to do the following: Have a button to activate/deactivate different macros by class or another button like to choose if i'm making xp or moving at map and I need a button keymap to go inside or outside and not kill xp or bury corpses. Other question I have is how to i...