Search found 15 matches

by Eidolon
Sat Jul 14, 2018 3:30 am
Forum: Help Forum
Topic: Triggering an action from a list-
Replies: 0
Views: 726

Triggering an action from a list-

Confused here.. So, I have a table of afflictions that I want to trigger an action if it meets a certain requirement, and I can't wrap my brain around how to go about doing it. For instance, in Lusternia with the changes to Healer tert and afflictions that affect healer, I want a trigger to cauteriz...
by Eidolon
Sat Dec 21, 2013 1:28 pm
Forum: Help Forum
Topic: Rebound check
Replies: 3
Views: 991

Re: Rebound check

I'm trying another class lately which again has an ability to strip shielding. This one looks simpler, but I'm a bit confused as to why the command would constantly attempt to strip shielding when there isn't one to strip AFTER the triggered line caused to do so, like an infinite loop thereon. For t...
by Eidolon
Tue Jul 09, 2013 11:18 pm
Forum: Help Forum
Topic: Need help with raze check
Replies: 5
Views: 1116

Re: Need help with raze check

hm...... well my target script is like:


^x (.*)$
target = matches[2]

where I just do x dog
and it'll be the set target .
by Eidolon
Tue Jul 09, 2013 9:58 pm
Forum: Help Forum
Topic: Need help with raze check
Replies: 5
Views: 1116

Re: Need help with raze check

Actually I've a second trigger that catches when it is down.
^You raze (.+)'s magical shield with an adamant hammer of truth\.$
You raze (.+)'s aura of rebounding with an adamant hammer of truth\.$

shielded=false
for that one.
As far as target setting, I'm not sure what do you mean by that.
by Eidolon
Tue Jul 09, 2013 7:31 pm
Forum: Help Forum
Topic: Need help with raze check
Replies: 5
Views: 1116

Need help with raze check

I'm trying to create a simple raze check for my bashing alias but I can't seem to find what I'm doing wrong. For the alias I've this: ^ff$ if shielded then send("raze " .. target) end else send("swing " .. target) send("swing " .. target) end As far as triggers are concerned: ^Eyes glowing red, (.+)...
by Eidolon
Wed Dec 26, 2012 2:19 am
Forum: General Forum
Topic: Mudlet-2.0 release candidates [latest: Mudlet 2.0 final]
Replies: 190
Views: 99626

Re: Mudlet-2.0 release candidates [latest: Mudlet-2.0-test7]

I'm not sure whats wrong with this latest version for me. I can't seem to download it due to some NSIS error and something about the author not signing the authenticity or whatever about it. A possible cause could be incomplete downloads or damaged media as it also points out. Would anyone have any ...
by Eidolon
Wed Aug 29, 2012 10:56 pm
Forum: Help Forum
Topic: Kill method check via discerning
Replies: 1
Views: 565

Kill method check via discerning

Debbi stares at you with a burning intensity. Shuji's health stands at 7948/7948. Shuji's mana stands at 5150/5400. Shuji's ego stands at 5760/5760. Shuji's power stands at 10/10. Using that discernment stat there, I need a trigger to fire "mantra deathtouch " .. target if two of the target's stats ...
by Eidolon
Tue Aug 07, 2012 7:44 pm
Forum: Help Forum
Topic: grouping timer variables
Replies: 3
Views: 870

Re: grouping timer variables

alright fixed, but it didn't solve the other issue of killing the timer once the skill ended the tic. The echo displayed again right after a final time. Like: The aeonic field that surrounds you pulses, emitting a high-pitched screech and flashing a series of bright lights. killTimer("aeon_timer") a...
by Eidolon
Tue Aug 07, 2012 6:23 pm
Forum: Help Forum
Topic: grouping timer variables
Replies: 3
Views: 870

grouping timer variables

I have some timers in my script that I need to properly use killTimer upon correctly, but I keep getting errors regarding when grouping like this: Shuj = { aeon_timer = 0 onyx_timer = 0 sapphire_timer = 0 diamond_timer = 0 } Lua syntax error:[String "Shuj = {..."]:4: '}' expected (to close '{' at li...
by Eidolon
Sun Jul 29, 2012 3:59 pm
Forum: Help Forum
Topic: Rebound check
Replies: 3
Views: 991

Rebound check

currently have a character that plays a class that requires razing aura of rebound off a character in order for his weapon to strike on the next attempt. Now, what I have seems to work..but only sometimes. So I'd need to know how this can be corrected..or what I'm doing wrong. Here's an example: Mon...