Search found 18 matches

by InTheWorks
Wed Dec 14, 2011 7:17 pm
Forum: Mudlet Development
Topic: Recipe to compile Mudlet on Windows
Replies: 60
Views: 43025

Re: Recipe to compile Mudlet on Windows

Everything you need should be in the package, except for the mudlet sources. Before running qmake in the src directory of the mudlet sources, go to the mudlet_package directory and run setvars.bat. Then cd to mudlet.git\src and run qmake followed by mingw32-make. Try giving those instructions a try ...
by InTheWorks
Wed Dec 14, 2011 8:41 am
Forum: Mudlet Development
Topic: Recipe to compile Mudlet on Windows
Replies: 60
Views: 43025

Recipe to compile Mudlet on Windows

I just made a package to compile mudlet on windows available for a limited time download: ge.tt/7ZiY3fG/v/0?c The package includes 1. qt 4.7.3 (release dll's only) with mingw 2. a batch script to set variables 3. the headers (only) for all required packages 4. a preconfigured src.pro (this needs to ...
by InTheWorks
Tue Dec 06, 2011 7:38 am
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

I fixed the map menu issue and added an event, setPlayerLocation you can attach to the right click for the existing entry. Thanks very much for adding this (and the right click menu stuff too). edit: had posted some nonsense about something not working when I realised I hadn't merged after fetching...
by InTheWorks
Mon Dec 05, 2011 3:55 am
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

chris wrote:For the order, the structure for the actions/labels is a map dictionary, which has a 1:1 mapping. This is why the menu items are being moved. The displayName is unique.
Maybe the event should be the unique item and not the displayName?
by InTheWorks
Mon Dec 05, 2011 3:52 am
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

For the 'cancel' action, why on earth would you need that in a right click menu? You either do something or you don't. There shouldn't be the need to cancel anything. If it was drag and drop, then I would agree yes there's no need to cancel. However, once I start the merge I need to be able to clea...
by InTheWorks
Mon Dec 05, 2011 2:58 am
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

InTheWorks wrote:As the title says, is it possible to get notification in my mapping script when a user changes the location using the right click menu "Set Location Here". Is there an event mechanism?
Was this addressed and I missed it? If not, is it too much trouble to add?
by InTheWorks
Mon Dec 05, 2011 2:52 am
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

had a chance to play with the changes and here's some feedback. addMapEvent("Merge this room", "mergeThisRoomEvent", "Merge") addMapEvent("Merge into this room", "mergeIntoThisRoomEvent", "Merge") addMapEvent("Cancel", "merge...
by InTheWorks
Sun Dec 04, 2011 12:09 am
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

Works, nice stuff. You call addMapEvent("menu entry name", "event name to be raised") , and when the entry is clicked, it'll raise an event with the selected room / rooms highlighted as a list of arguments. I've hooked up an event and handler, but how do I access this list of ar...
by InTheWorks
Sat Dec 03, 2011 9:56 pm
Forum: Mudlet Mapper
Topic: Possible to hook into mapper rightclick menu?
Replies: 34
Views: 24964

Re: Possible to hook into mapper rightclick menu?

However, a general drag and drop for merges I think is a bad idea since sometimes you want to stack rooms on top of eachother, at least I have. I'm curious, but why would you want to stack rooms on top of each other? If they're occupying the same space, aren't they the same room? Otherwise, how do ...
by InTheWorks
Sat Dec 03, 2011 9:42 am
Forum: Help Forum
Topic: How to fix a broken prompt that's missing a newline?
Replies: 0
Views: 2143

How to fix a broken prompt that's missing a newline?

The mud I play on has a broken prompt that sometimes does not contain a newline. For example, sending w;w in a room with no west exit gives this: Alas, you cannot go that way. . . . < 204h/204H 118v/118V P: std > Alas, you cannot go that way. . . . < 204h/204H 118v/118V P: std > I'm trying to create...