Search found 31 matches
- Tue Dec 26, 2017 9:13 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
Which MUD is this, and do they support MSDP or similar?
- Tue Dec 26, 2017 9:09 pm
- Forum: Scripts & Packages
- Topic: TorilMud (updated!)
- Replies: 2
- Views: 7115
Re: TorilMud (updated!)
This is fantastic! There is no MSDP, GMCP or anything here either, really nice work.
- Wed Nov 22, 2017 8:51 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
So MSDP is pretty cool because you can define whatever variables you want. There is not a standard that I am aware of for reporting on doors and special exits, so this is something I will need to create. I will create a new thread to discuss this. I am not certain yet if providing data regarding por...
- Wed Nov 22, 2017 5:28 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
Jor'Mox - Thank you so very much for the help. Here is the script I currently have, it works (mostly) only the map stretching has some bugs. SlySven - I am a huge believer in providing as much data to the player as I can, if it will improve their playing experience. Therefore I give VNUMS to everyon...
- Tue Nov 21, 2017 7:58 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
Just to let you know, I have fixed some bugs and it seems to work really well! The only issue is that exits are not completed since the exit generation only works on new rooms. I am going to make some changes tomorrow and once it is stable and appears to be working more or less ok for standard cases...
- Tue Nov 21, 2017 12:48 am
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
That makes sense. I would really appreciate that! I was thinking, to solve collisions, couldn't you theoretically cover most cases by doing the following: 1.) Check if the new room exists, if not, get the direction you travelled to get here. 2.) Add the vector, for example if the movement was east, ...
- Mon Nov 20, 2017 11:50 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
This is fantastic, thanks! I do think I would need some way to place the rooms as the coords data is not populated, every room is (0, 0, 0). I guess I would use the previous room and check the exit vnums to see which direction I went, then add a corresponding vector to the coords of the previous roo...
- Mon Nov 20, 2017 9:03 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485036
Re: Generic Mapping Script
Hi Jor'Mox, Thanks for all your work on this, it's a great resource for the community! I would like to modify the mapper script here to use MSDP, but I am having a difficult time deciding what I need to remove. My msdp.ROOM table looks like this: { VNUM = "1208", NAME = "A Room for Re...
- Mon Mar 14, 2016 9:02 am
- Forum: Help Forum
- Topic: Incoming MSDP data causing blank lines in client
- Replies: 2
- Views: 2958
Re: Incoming MSDP data causing blank lines in client
I have that box checked and I still get the blank lines. Any other ideas?
- Wed Mar 09, 2016 9:04 am
- Forum: Help Forum
- Topic: Incoming MSDP data causing blank lines in client
- Replies: 2
- Views: 2958
Incoming MSDP data causing blank lines in client
Hi Everyone, I am creating a GUI clent for Luminari MUD (http://luminarimud.com) and have run into a bit of a "problem". When i have incoming MSDP data, for each reception i get a blank line and a new prompt. It is almost as if the client sends a newline for each set of received data. I am...