Search found 31 matches

by Ornir
Tue Dec 26, 2017 9:13 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

Which MUD is this, and do they support MSDP or similar?
by Ornir
Tue Dec 26, 2017 9:09 pm
Forum: Scripts & Packages
Topic: TorilMud (updated!)
Replies: 2
Views: 6487

Re: TorilMud (updated!)

This is fantastic! There is no MSDP, GMCP or anything here either, really nice work.
by Ornir
Wed Nov 22, 2017 8:51 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

So MSDP is pretty cool because you can define whatever variables you want. There is not a standard that I am aware of for reporting on doors and special exits, so this is something I will need to create. I will create a new thread to discuss this. I am not certain yet if providing data regarding por...
by Ornir
Wed Nov 22, 2017 5:28 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

Jor'Mox - Thank you so very much for the help. Here is the script I currently have, it works (mostly) only the map stretching has some bugs. SlySven - I am a huge believer in providing as much data to the player as I can, if it will improve their playing experience. Therefore I give VNUMS to everyon...
by Ornir
Tue Nov 21, 2017 7:58 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

Just to let you know, I have fixed some bugs and it seems to work really well! The only issue is that exits are not completed since the exit generation only works on new rooms. I am going to make some changes tomorrow and once it is stable and appears to be working more or less ok for standard cases...
by Ornir
Tue Nov 21, 2017 12:48 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

That makes sense. I would really appreciate that! I was thinking, to solve collisions, couldn't you theoretically cover most cases by doing the following: 1.) Check if the new room exists, if not, get the direction you travelled to get here. 2.) Add the vector, for example if the movement was east, ...
by Ornir
Mon Nov 20, 2017 11:50 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

This is fantastic, thanks! I do think I would need some way to place the rooms as the coords data is not populated, every room is (0, 0, 0). I guess I would use the previous room and check the exit vnums to see which direction I went, then add a corresponding vector to the coords of the previous roo...
by Ornir
Mon Nov 20, 2017 9:03 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 405827

Re: Generic Mapping Script

Hi Jor'Mox, Thanks for all your work on this, it's a great resource for the community! I would like to modify the mapper script here to use MSDP, but I am having a difficult time deciding what I need to remove. My msdp.ROOM table looks like this: { VNUM = "1208", NAME = "A Room for Re...
by Ornir
Mon Mar 14, 2016 9:02 am
Forum: Help Forum
Topic: Incoming MSDP data causing blank lines in client
Replies: 2
Views: 2888

Re: Incoming MSDP data causing blank lines in client

I have that box checked and I still get the blank lines. Any other ideas?
by Ornir
Wed Mar 09, 2016 9:04 am
Forum: Help Forum
Topic: Incoming MSDP data causing blank lines in client
Replies: 2
Views: 2888

Incoming MSDP data causing blank lines in client

Hi Everyone, I am creating a GUI clent for Luminari MUD (http://luminarimud.com) and have run into a bit of a "problem". When i have incoming MSDP data, for each reception i get a blank line and a new prompt. It is almost as if the client sends a newline for each set of received data. I am...