Search found 110 matches

by Sanaki
Thu Jun 11, 2015 3:54 pm
Forum: Mudlet Development
Topic: Lua 5.3 (general discussion)
Replies: 2
Views: 6032

Re: Lua 5.3 (general discussion)

Makes sense. I'll just continue to stare lustfully at it nonetheless.
by Sanaki
Mon Jun 08, 2015 5:16 pm
Forum: Mudlet Development
Topic: Lua 5.3 (general discussion)
Replies: 2
Views: 6032

Lua 5.3 (general discussion)

Half of you probably cringed when you saw the subject. I know lua upgrades mean work, and no small amount of it. I'm mostly looking for discussion here. The thing that got me looking was a 5.2 feature, specifically the __len metamethod actually functioning on tables, which has long been an annoyance...
by Sanaki
Fri May 29, 2015 2:12 am
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 274060

Re: Mudlet 3.0.0-delta (preview #4)

Ah, on some platforms the QTime/QTimer(?) used to track that can more than one different "precision" depending on the platform and how it is set up, it might be that we should switch to the QElapsedTimer which has sub-microsecond resolution (which is what I'm switching to for debugging st...
by Sanaki
Mon May 25, 2015 11:44 pm
Forum: Mudlet Development
Topic: [Feature Request] POST request support
Replies: 2
Views: 6128

Re: [Feature Request] POST request support

Yeah, I'm aware of the UTF-8 issue in general, I wasn't sure if it would apply here or not. I'm just running through for now, but when I get more than a passing moment I'll submit it properly. I have a few other esoteric bugs I ran into recently that need submission as well, once I finish nailing do...
by Sanaki
Sun May 24, 2015 6:10 am
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 274060

Re: Mudlet 3.0.0-delta (preview #4)

The issue actually remedied itself in the last restart. I'm not entirely sure what would have caused that. The issue wasn't the third decimal missing though, it was displaying system latency for instance as 0.000 or 0.010 only, with no middleground. Map latency meanwhile was always 0ms or 10ms.
by Sanaki
Thu May 21, 2015 12:39 pm
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 274060

Re: Mudlet 3.0.0-delta (preview #4)

The time measurements for system latency, network latency, and map render time are rounding to the nearest centisecond rather than displaying in milliseconds. I don't believe this was the case before my upgrade from the original 3.0.
by Sanaki
Thu May 21, 2015 12:01 pm
Forum: Mudlet Development
Topic: [Feature Request] POST request support
Replies: 2
Views: 6128

[Feature Request] POST request support

I found myself looking at the pastebin API earlier and realized currently Mudlet doesn't seem to support sending POST requests to servers. From what I'm seeing from the first result of a cursory search , this could be incorporated easily by adding an optional argument to downloadFile. The pastebin A...
by Sanaki
Sun Oct 05, 2014 8:29 am
Forum: General Forum
Topic: Mudlet 3.0.0-beta (preview #2)
Replies: 115
Views: 195092

Re: Mudlet 3.0.0-beta (preview #2)

Some regex compile errors produce no error message at all, or if an error has already been produced will just recall the last error shown. The one I noticed this on was (? ) when failing to type the colon in (?: ).
by Sanaki
Sun Oct 05, 2014 6:31 am
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 535
Views: 719274

Re: Mudlet features and API requests

Three main requests. One I've said before, a function to move a miniconsole, label, or other such element on top of all others. Being able to directly adjust Z-position would be a bonus, but an unlikely one. The other would be keyUsed("ctrl+f1") or something similar, and would let you chec...
by Sanaki
Fri Oct 03, 2014 12:11 am
Forum: General Forum
Topic: Mudlet 3.0.0-beta (preview #2)
Replies: 115
Views: 195092

Re: Mudlet 3.0.0-beta (preview #2)

Possibly not a new issue, but using the tab key to autocomplete a word strips spaces from the beginning of the command line. Adding a space to the start of a line is a fairly standard way of bypassing aliases that otherwise would override commands used in the game.