Search found 42 matches

by kakku
Wed May 18, 2011 8:02 am
Forum: General Forum
Topic: Mudlet-2.0 release candidates [latest: Mudlet 2.0 final]
Replies: 190
Views: 193621

Re: Mudlet-2.0 release candidates [latest: Mudlet-2.0-rc5]

Heiko wrote: You can download the Qt SDK for OSX from qt.nokia.com and compile Mudlet-2.0-rc5 yourself. This is not difficult as you are not trying to build a universally useable self-contained Mudlet app.
not difficult is very relative.. i'm completely at a loss of how to do this.
can someone please explain?
by kakku
Sat Apr 30, 2011 10:01 am
Forum: Help Forum
Topic: Scripts that I can't turn off
Replies: 4
Views: 4154

Re: Scripts that I can't turn off

since the script-part in that package is put in functions you could also just deactivate the triggers/aliases which call those functions.

and if you have some questions about the mapping package just post them in that thread and i will try to help you.
by kakku
Thu Apr 28, 2011 10:01 pm
Forum: General Forum
Topic: when can we expect Mudlet-2.0-rc4 for mac?
Replies: 2
Views: 2957

Re: when can we expect Mudlet-2.0-rc3 for mac?

ok, i see.
hopefully he hasn't left the building though. :(
it says on his profile he last visited: Sun Sep 12, 2010 4:10 pm

i'm just really eager to try out all the latest improvements. :)
by kakku
Thu Apr 28, 2011 5:17 pm
Forum: General Forum
Topic: when can we expect Mudlet-2.0-rc4 for mac?
Replies: 2
Views: 2957

when can we expect Mudlet-2.0-rc4 for mac?

i haven't the slightest knowledge of how to build it myself. and i don't think that would be a good idea.

While trying hard to wait patiently for it, does anybody know when to expect it?
by kakku
Sun Mar 27, 2011 9:51 pm
Forum: Mudlet Mapper
Topic: [old] (mapping script) WoTmud mapper
Replies: 10
Views: 15802

Re: WoTmud mapper

ok sorry i forgot to mention that the 2nd trigger in the "get Room Description" folder only grabs the room's description if the text is white. you would have to change your color settings OR change the 5th line in the script of that trigger: if r == 255 and g == 255 and b == 255 then so th...
by kakku
Sun Mar 27, 2011 9:03 pm
Forum: Mudlet Mapper
Topic: [old] (mapping script) WoTmud mapper
Replies: 10
Views: 15802

Re: WoTmud mapper

edited post.

@fillion, you mean the purple rooms? those are just temporary fake rooms..
by kakku
Sun Mar 27, 2011 6:55 pm
Forum: Mudlet Mapper
Topic: [old] (mapping script) WoTmud mapper
Replies: 10
Views: 15802

[old] (mapping script) WoTmud mapper

this is the WoTMUD mapper script package i'm using at the moment. it's loosely based on Omit's and Heiko's mappers. thank you both for giving me something to start with. it works as follows: an eventhandler catches all commands that could be moves. triggers are set up for failure of movement, ex: Yo...
by kakku
Thu Mar 24, 2011 3:00 pm
Forum: Mudlet Mapper
Topic: am i doing this right? storing roomdescription as name
Replies: 14
Views: 11390

Re: am i doing this right? storing roomdescription as name

an example of 2D map view.

all rooms are on the same level and in same area.
i added some orange lines to show how things connect. since up/down connections wont show up in 2D.
by kakku
Thu Mar 24, 2011 2:22 pm
Forum: Mudlet Mapper
Topic: am i doing this right? storing roomdescription as name
Replies: 14
Views: 11390

Re: am i doing this right? storing roomdescription as name

i want to use the map for two reasons: 1) to know in which room i am and not feel lost. 2) to see where i could go. if i would be in a city and planning to go outside to kill some trees.(which are good exp) i would like to see the map of the area surrounding the city to see where i should go. if i w...
by kakku
Wed Mar 23, 2011 3:43 pm
Forum: Mudlet Mapper
Topic: am i doing this right? storing roomdescription as name
Replies: 14
Views: 11390

Re: am i doing this right? storing roomdescription as name

It does make sense, and it's very convenient to pass through area to area with you seeing where you're going. It'd be nice if the map was able to draw only what it needs, like the mudbot one does - then this is no problem. i was just gonna say that. :) why not only draw rooms that are closeby? and ...