Search found 25 matches
- Tue Jan 28, 2014 6:35 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 256148
Re: Vyzor, UI Manager for Mudlet
Awesome, that got it working the way I want. Thank you both for your help Got to say, you can do some pretty nifty stuff with Vyzor, certainly going to tinker with it some more.
- Tue Jan 28, 2014 12:34 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 256148
Re: Vyzor, UI Manager for Mudlet
Ah yes, forgot those exist. What about the overwriting? I'm guessing it is due to the line that defines the gauge, but the text parameters seem mandatory.
- Mon Jan 27, 2014 9:32 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 256148
Re: Vyzor, UI Manager for Mudlet
Sorry to keep pestering with questions. Here's a code sample first to show what I have. I have consulted the documentation and made some educated guessed, but no luck yet fully getting what I want. local back_bg = Vyzor.Background(Vyzor.Brush(Vyzor.Color(Vyzor.ColorMode.Name, "black", 0, 0...
- Sun Jan 26, 2014 10:45 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 256148
Re: Vyzor, UI Manager for Mudlet
Thank you. How would I go about replacing 'my text' with the current and max hp of my character? I'd like to grab this from gmcp.Char.Vitals.
- Tue Jan 21, 2014 10:46 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 256148
Re: Vyzor, UI Manager for Mudlet
How do you set the font color of a gauge? I'd like the text on them to be white, as my gauges have a black background.
- Mon Aug 13, 2012 8:00 pm
- Forum: Whatever
- Topic: L4D2 Linux From 6 to 300 FPS in OpenGL*
- Replies: 2
- Views: 4417
Re: L4D2 Linux From 6 to 300 FPS in OpenGL*
I like where this is going
- Fri Aug 10, 2012 11:19 pm
- Forum: Whatever
- Topic: What MUD(s) do you play?
- Replies: 27
- Views: 74449
Re: What MUD(s) do you play?
Lusternia and Aetolia. The former is my 'main MUD' presently, but I enjoy having some diversity in my gameplay. Both are solid games on their own. Lusty is a bit more credit-intensive, but then again it is offset by being more generous on promotions and such. Can recomment both. IRE with all its tit...
- Thu Aug 09, 2012 1:30 pm
- Forum: General Forum
- Topic: Whats Your Gui Look like?
- Replies: 114
- Views: 405926
Re: Whats Your Gui Look like?
http://dl.dropbox.com/u/38041659/Mudlet.jpg Not entirely accurate anymore, the ASCII map space is currently occupied by a queue visualizer, and will probably change into a who here / enemy and ally tracker like Draylor has. Afflictions are properly colored now (red for stuff to cure, green for thing...
- Mon Aug 06, 2012 10:42 am
- Forum: Help Forum
- Topic: Help with a (probably relatively simple) script?
- Replies: 6
- Views: 4565
Re: Help with a (probably relatively simple) script?
You'll need some GMCP event handlers, easy way to obtain those is to search for the latest version of demonnic's tabbed chat. Once you have those, and understand how events work (see Mudlet wiki) you can use the events they fire, and the tables they fill, to extract the information you want. Then it...
- Wed Aug 01, 2012 12:13 am
- Forum: General Forum
- Topic: Firing on Modifier Key Keypresses
- Replies: 6
- Views: 6406
Re: Firing on Modifier Key Keypresses
Key state is not accessible to my knowledge, but I don't know enough about QT. Having a similar project in mind, the best compromise I have so far is to use toggle keys rather than modifier keys, which work alike to the action bar pages in said games. Usually these are the 1-9 keys, for Mudlet it'd ...