you use matches[2] to return (\w+) so its something like
send("say "..matches[2])
Search found 177 matches
- Sun Aug 11, 2013 12:48 pm
- Forum: Help Forum
- Topic: Trigger problems
- Replies: 2
- Views: 2008
- Thu Aug 08, 2013 9:54 pm
- Forum: Scripts & Packages
- Topic: Guages: a collection of styled "progress bars"
- Replies: 7
- Views: 8384
Re: Guages: a collection of styled "progress bars"
Love the style sheets!!! It took me forever to create something not nearly as pretty.
- Wed Jun 26, 2013 7:52 pm
- Forum: Scripts & Packages
- Topic: cMud Map Importer
- Replies: 99
- Views: 154084
Re: cMud Map Importer
Try here for a start if its just general mudlet stuff your after, as opposed to importing.
- Sat Jun 22, 2013 12:49 pm
- Forum: Mudlet Mapper
- Topic: Basic Simple Mapping Script Thread
- Replies: 68
- Views: 72947
Updated Map Bedlam
Map changelog Added rooms to Aredrel Added rooms to Thalos Added rooms to Grasslands Changed layout to Lower Moria Added rooms to minos (not all) Added rooms to Acadmey Added rooms to Mishrak Added rooms to Necromancer Mines Added rooms to Brandon Added rooms to village before Salem Removed exit fro...
- Sun May 05, 2013 10:31 am
- Forum: Geyser Layout Manager
- Topic: Windows Vs Miniconsoles
- Replies: 4
- Views: 30672
Re: Windows Vs Miniconsoles
Having a quick look at the help for it wiki.mudlet.org/w/Manual:Geyser I think a window is just the generic term for the other components. A one line summary for each is container = base window you can put other components inside e.g. label, gauges etc. An action on the container affects all the chi...
- Fri May 03, 2013 8:11 am
- Forum: Help Forum
- Topic: Help with delaying commands?
- Replies: 5
- Views: 4788
Re: Help with delaying commands?
I don't know if this is the best way but I'd do something like this. New trigger, pattern is You think your (.*) skill has improved. or whatever works for you code skillImproveFlag = true skillImproveText = matches[2] then in your existing trigger As you inscribe the last word, power infuses the scr...
- Sun Apr 14, 2013 8:39 pm
- Forum: Help Forum
- Topic: symbols in key bindings ◘☻♦♠○☺
- Replies: 2
- Views: 2168
Re: symbols in key bindings ◘☻♦♠○☺
I thought it was something like that. Is there any way to access the command buffer and test for those characters and remove them?
- Sun Apr 14, 2013 6:33 pm
- Forum: Help Forum
- Topic: symbols in key bindings ◘☻♦♠○☺
- Replies: 2
- Views: 2168
symbols in key bindings ◘☻♦♠○☺
I have some key bindings that work on <Alt> <keypad 8,6,2,4,9,1>
When I use then the following symbols appear in the command line ◘☻♦♠○☺
Any idea how to stop this or remove them from the command line?
When I use then the following symbols appear in the command line ◘☻♦♠○☺
Any idea how to stop this or remove them from the command line?
- Sun Apr 14, 2013 6:29 pm
- Forum: Help Forum
- Topic: Semicolon Problem
- Replies: 11
- Views: 9623
Re: Semicolon Problem
Yeah, but I've hundreds of triggers, aliases using a semicolon already, so I would want to be able to change the separator with code, fire my commands off, and then change it back again. I don't think its any use for me to change it permanently.
- Sun Apr 14, 2013 2:33 pm
- Forum: General Forum
- Topic: Whats Your Gui Look like?
- Replies: 114
- Views: 480844
Re: Whats Your Gui Look like?
I like that!