Search found 177 matches

by Silvine
Sun Aug 11, 2013 12:48 pm
Forum: Help Forum
Topic: Trigger problems
Replies: 2
Views: 2008

Re: Trigger problems

you use matches[2] to return (\w+) so its something like

send("say "..matches[2])
by Silvine
Thu Aug 08, 2013 9:54 pm
Forum: Scripts & Packages
Topic: Guages: a collection of styled "progress bars"
Replies: 7
Views: 8384

Re: Guages: a collection of styled "progress bars"

Love the style sheets!!! It took me forever to create something not nearly as pretty.
by Silvine
Wed Jun 26, 2013 7:52 pm
Forum: Scripts & Packages
Topic: cMud Map Importer
Replies: 99
Views: 154084

Re: cMud Map Importer

Try here for a start if its just general mudlet stuff your after, as opposed to importing.
by Silvine
Sat Jun 22, 2013 12:49 pm
Forum: Mudlet Mapper
Topic: Basic Simple Mapping Script Thread
Replies: 68
Views: 72947

Updated Map Bedlam

Map changelog Added rooms to Aredrel Added rooms to Thalos Added rooms to Grasslands Changed layout to Lower Moria Added rooms to minos (not all) Added rooms to Acadmey Added rooms to Mishrak Added rooms to Necromancer Mines Added rooms to Brandon Added rooms to village before Salem Removed exit fro...
by Silvine
Sun May 05, 2013 10:31 am
Forum: Geyser Layout Manager
Topic: Windows Vs Miniconsoles
Replies: 4
Views: 30672

Re: Windows Vs Miniconsoles

Having a quick look at the help for it wiki.mudlet.org/w/Manual:Geyser I think a window is just the generic term for the other components. A one line summary for each is container = base window you can put other components inside e.g. label, gauges etc. An action on the container affects all the chi...
by Silvine
Fri May 03, 2013 8:11 am
Forum: Help Forum
Topic: Help with delaying commands?
Replies: 5
Views: 4788

Re: Help with delaying commands?

I don't know if this is the best way but I'd do something like this. New trigger, pattern is You think your (.*) skill has improved. or whatever works for you code skillImproveFlag = true skillImproveText = matches[2] then in your existing trigger As you inscribe the last word, power infuses the scr...
by Silvine
Sun Apr 14, 2013 8:39 pm
Forum: Help Forum
Topic: symbols in key bindings ◘☻♦♠○☺
Replies: 2
Views: 2168

Re: symbols in key bindings ◘☻♦♠○☺

I thought it was something like that. Is there any way to access the command buffer and test for those characters and remove them?
by Silvine
Sun Apr 14, 2013 6:33 pm
Forum: Help Forum
Topic: symbols in key bindings ◘☻♦♠○☺
Replies: 2
Views: 2168

symbols in key bindings ◘☻♦♠○☺

I have some key bindings that work on <Alt> <keypad 8,6,2,4,9,1>
When I use then the following symbols appear in the command line ◘☻♦♠○☺
Any idea how to stop this or remove them from the command line?
by Silvine
Sun Apr 14, 2013 6:29 pm
Forum: Help Forum
Topic: Semicolon Problem
Replies: 11
Views: 9623

Re: Semicolon Problem

Yeah, but I've hundreds of triggers, aliases using a semicolon already, so I would want to be able to change the separator with code, fire my commands off, and then change it back again. I don't think its any use for me to change it permanently.
by Silvine
Sun Apr 14, 2013 2:33 pm
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 114
Views: 480844

Re: Whats Your Gui Look like?

I like that!