Search found 14 matches
- Sat Apr 30, 2011 2:08 am
- Forum: Help Forum
- Topic: Scripts that I can't turn off
- Replies: 4
- Views: 5703
Re: Scripts that I can't turn off
Ok, I'll try that. But any ideas why mudlet wouldn't let me inactivate this particular folder (or any of the scripts within it)? I'm able to inactivate everything else. Some scripts i want to run only on certain characters.
- Fri Apr 29, 2011 2:51 pm
- Forum: Help Forum
- Topic: Scripts that I can't turn off
- Replies: 4
- Views: 5703
Scripts that I can't turn off
So I just downloaded a mapper package from this post: http://forums.mudlet.org/viewtopic.php?f=13&t=2144
It had some problems, so I figured I'd inactive the folder until I could figure them out. However, clicking on the folder or the activate button gave me no response. So I quit out without saving ...
It had some problems, so I figured I'd inactive the folder until I could figure them out. However, clicking on the folder or the activate button gave me no response. So I quit out without saving ...
- Wed Apr 27, 2011 10:56 am
- Forum: Help Forum
- Topic: Downloading current version
- Replies: 4
- Views: 3870
Re: Downloading current version
Thanks!
- Wed Apr 27, 2011 12:31 am
- Forum: Help Forum
- Topic: Downloading current version
- Replies: 4
- Views: 3870
Re: Downloading current version
From the web page it looks like 1.2.0-pre5 is the latest mac version, or am i not seeing it? When do you think you're gonna make a make mac version of 2.0?
- Tue Apr 26, 2011 6:34 pm
- Forum: Help Forum
- Topic: Downloading current version
- Replies: 4
- Views: 3870
Downloading current version
I have version 1.2.0-pre5 September 2010, and I ran into someone on wotmud that said there was an update in December. The download page only has 1.1.0-final. So i'm not sure if there's another 'pre' version more recent than the September one or not, but if there is, can I get it?
Thanks
Thanks
- Tue Apr 26, 2011 9:31 am
- Forum: Help Forum
- Topic: Saving scripts when upgrading
- Replies: 2
- Views: 2854
Re: Saving scripts when upgrading
great! thanks
- Tue Apr 26, 2011 9:25 am
- Forum: Help Forum
- Topic: Saving scripts when upgrading
- Replies: 2
- Views: 2854
Saving scripts when upgrading
Silly question, perhaps, but when I upgrade mudlet, will my scripts still be there?
Thanks
Thanks
- Fri Feb 25, 2011 4:00 am
- Forum: Help Forum
- Topic: Status Prompt
- Replies: 4
- Views: 5533
Re: Status Prompt
Just fixed the combat pattern so that it will display opponents hps while someone else is buffing (like it's supposed to)
- Thu Feb 24, 2011 10:13 pm
- Forum: Help Forum
- Topic: Status Prompt
- Replies: 4
- Views: 5533
Re: Status Prompt
Very nice. Thanks. I was trying to figure out the best way to put this in the middle of the standard prompt.
- Mon Feb 21, 2011 10:37 pm
- Forum: Help Forum
- Topic: Status Prompt
- Replies: 4
- Views: 5533
Re: Status Prompt
I forgot to add a trigger for when you rest--since resting automatically turns notice off. Pretty simple, though
Pattern: ^You sit down and rest your tired bones\.$
Script: mynotice = "OFF "
Pattern: ^You sit down and rest your tired bones\.$
Script: mynotice = "OFF "