Search found 14 matches

by steve
Sat Apr 30, 2011 2:08 am
Forum: Help Forum
Topic: Scripts that I can't turn off
Replies: 4
Views: 5703

Re: Scripts that I can't turn off

Ok, I'll try that. But any ideas why mudlet wouldn't let me inactivate this particular folder (or any of the scripts within it)? I'm able to inactivate everything else. Some scripts i want to run only on certain characters.
by steve
Fri Apr 29, 2011 2:51 pm
Forum: Help Forum
Topic: Scripts that I can't turn off
Replies: 4
Views: 5703

Scripts that I can't turn off

So I just downloaded a mapper package from this post: http://forums.mudlet.org/viewtopic.php?f=13&t=2144

It had some problems, so I figured I'd inactive the folder until I could figure them out. However, clicking on the folder or the activate button gave me no response. So I quit out without saving ...
by steve
Wed Apr 27, 2011 10:56 am
Forum: Help Forum
Topic: Downloading current version
Replies: 4
Views: 3870

Re: Downloading current version

Thanks!
by steve
Wed Apr 27, 2011 12:31 am
Forum: Help Forum
Topic: Downloading current version
Replies: 4
Views: 3870

Re: Downloading current version

From the web page it looks like 1.2.0-pre5 is the latest mac version, or am i not seeing it? When do you think you're gonna make a make mac version of 2.0?
by steve
Tue Apr 26, 2011 6:34 pm
Forum: Help Forum
Topic: Downloading current version
Replies: 4
Views: 3870

Downloading current version

I have version 1.2.0-pre5 September 2010, and I ran into someone on wotmud that said there was an update in December. The download page only has 1.1.0-final. So i'm not sure if there's another 'pre' version more recent than the September one or not, but if there is, can I get it?

Thanks
by steve
Tue Apr 26, 2011 9:31 am
Forum: Help Forum
Topic: Saving scripts when upgrading
Replies: 2
Views: 2854

Re: Saving scripts when upgrading

great! thanks
by steve
Tue Apr 26, 2011 9:25 am
Forum: Help Forum
Topic: Saving scripts when upgrading
Replies: 2
Views: 2854

Saving scripts when upgrading

Silly question, perhaps, but when I upgrade mudlet, will my scripts still be there?

Thanks
by steve
Fri Feb 25, 2011 4:00 am
Forum: Help Forum
Topic: Status Prompt
Replies: 4
Views: 5533

Re: Status Prompt

Just fixed the combat pattern so that it will display opponents hps while someone else is buffing (like it's supposed to)
by steve
Thu Feb 24, 2011 10:13 pm
Forum: Help Forum
Topic: Status Prompt
Replies: 4
Views: 5533

Re: Status Prompt

Very nice. Thanks. I was trying to figure out the best way to put this in the middle of the standard prompt.
by steve
Mon Feb 21, 2011 10:37 pm
Forum: Help Forum
Topic: Status Prompt
Replies: 4
Views: 5533

Re: Status Prompt

I forgot to add a trigger for when you rest--since resting automatically turns notice off. Pretty simple, though

Pattern: ^You sit down and rest your tired bones\.$
Script: mynotice = "OFF "