Search found 5 matches
- Tue Sep 28, 2010 4:53 pm
- Forum: General Forum
- Topic: Mapper now able to map non IRE MUDs
- Replies: 48
- Views: 59224
Re: Mapper now able to map non IRE MUDs
Very pleased with how progress seems to be coming, look forward to testing this out.
- Fri Sep 10, 2010 3:15 pm
- Forum: General Forum
- Topic: Mapper now able to map non IRE MUDs
- Replies: 48
- Views: 59224
Re: Mapper now able to map non IRE MUDs
Downloaded and bumbling through trying to get it to work 

- Wed Sep 08, 2010 5:03 pm
- Forum: General Forum
- Topic: Mapper now able to map non IRE MUDs
- Replies: 48
- Views: 59224
Re: Mapper now able to map non IRE MUDs
Looks like the latest is still pre-5
- Wed Sep 08, 2010 4:53 pm
- Forum: General Forum
- Topic: Mapper now able to map non IRE MUDs
- Replies: 48
- Views: 59224
Re: Mapper now able to map non IRE MUDs
I will likely need to wait until the Mac distro comes about, since that is what I am currently using. As far as our mapping needs, we have room numbers on staff side that we can use for this, however they are part of a string, such as: <#****** / ||||||> The Meadow [992: Light Field] Exits: south So...
- Wed Sep 08, 2010 4:09 pm
- Forum: General Forum
- Topic: Mapper now able to map non IRE MUDs
- Replies: 48
- Views: 59224
Re: Mapper now able to map non IRE MUDs
So there is a version out with this working, or is this just a proof of concept?
Btw- Staff member from Shadows of Isildur, a Diku RPI mud. Trying to map a rather complex forest for building purposes.
Btw- Staff member from Shadows of Isildur, a Diku RPI mud. Trying to map a rather complex forest for building purposes.