Search found 5 matches

by Icarus
Tue Sep 28, 2010 4:53 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 59224

Re: Mapper now able to map non IRE MUDs

Very pleased with how progress seems to be coming, look forward to testing this out.
by Icarus
Fri Sep 10, 2010 3:15 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 59224

Re: Mapper now able to map non IRE MUDs

Downloaded and bumbling through trying to get it to work ;)
by Icarus
Wed Sep 08, 2010 5:03 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 59224

Re: Mapper now able to map non IRE MUDs

Looks like the latest is still pre-5
by Icarus
Wed Sep 08, 2010 4:53 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 59224

Re: Mapper now able to map non IRE MUDs

I will likely need to wait until the Mac distro comes about, since that is what I am currently using. As far as our mapping needs, we have room numbers on staff side that we can use for this, however they are part of a string, such as: <#****** / ||||||> The Meadow [992: Light Field] Exits: south So...
by Icarus
Wed Sep 08, 2010 4:09 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 59224

Re: Mapper now able to map non IRE MUDs

So there is a version out with this working, or is this just a proof of concept?

Btw- Staff member from Shadows of Isildur, a Diku RPI mud. Trying to map a rather complex forest for building purposes.