Search found 7 matches

by Jaizsur
Tue Oct 23, 2012 2:59 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 281369

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Was poking my head around here and thought I'd offer my two cents on some topics that interest me. Does the Achaean map already have information on whether the not the room is indoors/outdoors? If not, when I was mapping in zMUD I'd try FLYERS every time I entered a room to figure out if it were ind...
by Jaizsur
Tue Apr 19, 2011 3:42 am
Forum: Mudlet Mapper
Topic: How does one load a map?
Replies: 10
Views: 9527

Re: How does one load a map?

Description is pretty useful (I would have never found all of Annwyn's many entrances without checking my databases for the clues) but that's easily added. Also, notes can be useful, I used notes to keep track of a room being indoors/outdoors so you can query the database and temporarily recolour al...
by Jaizsur
Tue Apr 19, 2011 3:18 am
Forum: Mudlet Mapper
Topic: How does one load a map?
Replies: 10
Views: 9527

Re: How does one load a map?

Right, but everything is in the tables like the coordinates of the rooms and the colours so you could, in theory, load the map exactly how it looked and operated from zMUD. If I have some free time I might try to look at it and whip together a conversion program. I'm not too saavy at programming eve...
by Jaizsur
Tue Apr 19, 2011 3:06 am
Forum: Mudlet Mapper
Topic: How does one load a map?
Replies: 10
Views: 9527

Re: How does one load a map?

This reply is way late but I've just recently been trying ot Mudlet to see what it's like. What he could do is load his .mdb map into Open Office by using Open Office Base > Clicking "Connect to an existing Database" > Microsoft Access > then opening up his .mdb map and saving it as an .od...
by Jaizsur
Wed Mar 31, 2010 3:35 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151205

Re: Mudlet Mapper

What does it look like if the links are not the same colour as the rooms? Might help visually.
by Jaizsur
Mon Mar 15, 2010 8:01 pm
Forum: Mudlet Development
Topic: MUD geography types
Replies: 3
Views: 4729

Re: MUD geography types

Achaea: Constructed Underground, Mountains, Polar, Tsol'aa city, Vast Ocean, Jungle, Sewer, Beach, Magma Caves, Urban, Hills, Natural Underground, Ocean, Valley, Ruins, Grasslands, Skies, Reef, Blighted, Water, River, Swamp, Ocean floor, Chaos, Tundra, Dwarven Camp, Freshwater, Trees, Deep Ocean, De...
by Jaizsur
Fri Mar 12, 2010 9:51 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151205

Re: Mudlet Mapper

Here are some of my thoughts on mapping. If rooms can have specific "costs" then that solves a lot of the problems people were talking about earlier. For example, with my zMUD map every wormhole on my map was a specific room in the zone 'wormholes'. Each wormhole room had a cost of "1...