Search found 701 matches

by tsuujin
Fri Dec 14, 2012 11:57 pm
Forum: Mudlet Development
Topic: Debugging Ubuntu/Windows
Replies: 2
Views: 1294

Re: Debugging Ubuntu/Windows

I'd run a search of all your scripts for the loop keywords ("for" and "while" generally) and make sure that each of them will actually terminate. It's pretty common to loop against an counting integer and forget to increment it on each pass, or to loop against a condition and not realize that condit...
by tsuujin
Mon Nov 26, 2012 11:32 pm
Forum: Help Forum
Topic: Highlights not working
Replies: 4
Views: 1483

Re: Highlights not working

Seems like we need more information about what kind of highlights you're using. How are the triggers being generated (e.g., did you manually create all of them, did you use selectString or just the highlight dialog)?

When did they stop working? What other changes did you make at around that time?
by tsuujin
Thu Apr 12, 2012 9:05 pm
Forum: Help Forum
Topic: How can I the ascii code of the "change character" character
Replies: 6
Views: 1564

Re: How can I the ascii code of the "change character" chara

You've given us a very small amount of information, and need to expand your question to be more useful. What MUD do you play? What timer are you talking about? How are the symbols being changed? How are the symbols being displayed, and what is their purpose? Please provide a screenshot depicting an ...
by tsuujin
Wed Apr 11, 2012 8:59 pm
Forum: Help Forum
Topic: wrong syntax? or just plain wrong?
Replies: 2
Views: 1029

Re: wrong syntax? or just plain wrong?

Personal perference here, but I -never- use timers for that kind of thing. Instead of a timer, I create trigger that captures all the balance regain messages, and on each check looks to see if I'm capable of casting selfishness. If I am then it casts it and deletes the trigger. This solves issues wi...
by tsuujin
Thu Mar 29, 2012 3:43 pm
Forum: Help Forum
Topic: What happens with "<" and ">" ?
Replies: 8
Views: 2689

Re: What happens with "<" and ">" ?

In fact, checking the source code, ctelnet.cpp, line 684, no profilepreference option seems to be checked. if( option == MXP ) // MXP support { sendTelnetOption( TN_WILL, 91 ); mpHost->mpConsole->print("\n<MXP support enabled>\n"); break; } looks like that actually comes from the cTelnet::processTe...
by tsuujin
Mon Mar 26, 2012 4:30 pm
Forum: Help Forum
Topic: IRE Mapper Script - Dashing Problem
Replies: 3
Views: 1424

Re: IRE Mapper Script - Dashing Problem

If that ends up being a problem, I wrote an alternative version of the script for my own system that you can use as a reference: --[[ Speedwalking Module ]]-- require "messages" module("bsd.map.speedwalk",package.seeall) -- Public variables walking = false lastDir = false dashing = false -- Private ...
by tsuujin
Thu Mar 22, 2012 8:05 pm
Forum: Help Forum
Topic: Need help making an auto-basher
Replies: 7
Views: 2861

Re: Need help making an auto-basher

I'm not really complaining about people having full-auto bashers, I can't tell you how many people I've killed who were stupid enough to walk into PK areas and turn on an autobasher.
by tsuujin
Wed Mar 21, 2012 2:02 am
Forum: Help Forum
Topic: Need help making an auto-basher
Replies: 7
Views: 2861

Re: Need help making an auto-basher

Given that the game rules expressly forbid auto-bashing, you're probably not going to have a lot of people jump out to help you with this. The last thing someone wants is to get shrubbed because the admins metagamed the knowledge that you're an autobasher.
by tsuujin
Mon Mar 19, 2012 3:19 pm
Forum: Help Forum
Topic: Capture Trigger
Replies: 3
Views: 1276

Re: Capture Trigger

You'll find that setting screenwidth to 0 on achaea also solves a whole host of other issues, as well.
by tsuujin
Wed Mar 14, 2012 5:17 pm
Forum: Mudlet Development
Topic: GMCP Handling
Replies: 10
Views: 3439

Re: GMCP Handling

Well, I know that mudlet properly listens for GMCP information. The only thing I can think of offhand is that your proxy is not actually passing the data to mudlet properly (perhaps it's sending it on the main packet stream instead of on the hidden protocol it's supposed to be on). We'll have to get...