Search found 46 matches

by Skylark
Thu Sep 07, 2017 2:42 pm
Forum: Help Forum
Topic: Can I de-register an event?
Replies: 7
Views: 5635

Re: Can I de-register an event?

Done!
by Skylark
Thu Sep 07, 2017 2:10 am
Forum: Help Forum
Topic: Can I de-register an event?
Replies: 7
Views: 5635

Re: Can I de-register an event?

Feature request! Being unable to de-register events makes my code error-prone. Consider a module (in the sense that it's a modular bunch of code, not a Mudlet or Lua module) built around Mudlet's event engine; ie it listens and responds to a dozen+ different events. This module can be switched on an...
by Skylark
Sat Jan 07, 2012 4:46 am
Forum: General Forum
Topic: Moving graphical interface
Replies: 12
Views: 10320

Re: Moving graphical interface

As far as I can figure out, it seems to be a windows problem. A quad-core desktop running Windows 7 experiences significant lag running a fairly simple animation, but the same script ran without problems on much less powerful machines running OS X and Ubuntu. I don't really know how to proceed from ...
by Skylark
Thu Oct 27, 2011 1:26 pm
Forum: General Forum
Topic: Moving graphical interface
Replies: 12
Views: 10320

Re: Moving graphical interface

Hmm. Been using a (normally) fast school computer, I'll hush on the speed issue until I try it on a few other machines.
by Skylark
Wed Oct 26, 2011 7:14 pm
Forum: General Forum
Topic: Moving graphical interface
Replies: 12
Views: 10320

Re: Moving graphical interface

Alright, I didn't have nearly as much time today as I'd hoped, but I got some stuff done. I took Vadi's demo as a base and made it a little more general, creating an animateWindow() function that allows you to designate start & finish coordinates, fps, and duration. A couple issues and thoughts....
by Skylark
Wed Oct 26, 2011 3:30 am
Forum: General Forum
Topic: Moving graphical interface
Replies: 12
Views: 10320

Re: Moving graphical interface

Sweet, thanks. I'll let you know what I come up with. My coding skills are pretty much just the result of messing around in Lua, though, so be warned that anything I produce will be pretty ungainly.
by Skylark
Wed Oct 26, 2011 2:15 am
Forum: General Forum
Topic: Moving graphical interface
Replies: 12
Views: 10320

Re: Moving graphical interface

Thanks for the response. I won't be able to give you the code I used or run more tests until tomorrow when I get back to my computer, but here's what I was doing. In IRE games there are a lot of balances being used simultaneously (salve, herb, etc). I wrote a guitar hero-esque interface that created...
by Skylark
Tue Oct 25, 2011 10:58 pm
Forum: General Forum
Topic: Moving graphical interface
Replies: 12
Views: 10320

Moving graphical interface

There are a bunch of useful applications of being able to depict motion with interface elements. While I don't believe labels, gauges, and other such things were never meant to be used as such, I've tried moving them around rapidly to simulate motion. However even on a fast computer I start running ...
by Skylark
Sun Oct 23, 2011 3:52 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 535
Views: 652894

Re: Mudlet API requests

A few things, if possible/desirable. I ran into these limitations trying to code something a while back, if there are workarounds or the suggestions have been implemented already, my bad. 1) Different sizes of text on a MiniConsole. 2) A way to return the position of the mouse when not clicked 3) A ...