Search found 89 matches
- Sun Aug 09, 2020 7:14 pm
- Forum: Scripts & Packages
- Topic: Mudlet and Python
- Replies: 2
- Views: 9813
Re: Mudlet and Python
Not sure I fully grok how to use this, but the thought is very exciting. I'm not a huge fan of Lua, and I desire to learn python and what better way than mudding.
- Fri Jul 24, 2020 2:28 am
- Forum: Mudlet Mapper
- Topic: The Two Towers Package(updated)
- Replies: 2
- Views: 25738
Re: The Two Towers Package(updated)
Understand that mudlet has changed a bit in the 9+ years that this script was originally written...
- Mon Jan 20, 2020 9:44 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485050
Re: Generic Mapping Script
Thank you Vadi! That page is slightly non-discoverable - or was there some more direct route to it that I was overlooking?
- Mon Jan 20, 2020 3:29 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485050
Re: Generic Mapping Script
Way late to the party, but @Zoticus - check out the ASUI interface available for Asteria. It contains a modified mapping script (not this one) specific to Asteria that might solve all your issues. More generally, I'm wondering if there would be value in a thread (wiki page?) that contains just a col...
- Thu Jan 16, 2020 4:35 am
- Forum: Scripts & Packages
- Topic: Dark Theme for Mudlet
- Replies: 22
- Views: 45260
Re: Dark Theme for Mudlet
A shame there are no responses here. This is wonderful - it makes the scrollbar and map info bar not such an eyesore, and more like a full 'text' interface. Much appreciated.
- Sat Aug 12, 2017 3:13 pm
- Forum: Scripts & Packages
- Topic: TorilMud
- Replies: 5
- Views: 7738
Re: TorilMud
I just read on the Toril forums that your mapper works by having everything pre-mapped, but becomes visible as you explore. That's just awesome. Kudos on having such a complete map available. I'm now even more excited to play around with this.
- Sat Aug 12, 2017 2:31 pm
- Forum: Scripts & Packages
- Topic: TorilMud
- Replies: 5
- Views: 7738
Re: TorilMud
Nothing makes me want to check out (or revisit) a mud more than seeing a well-developed mudlet interface with mapping correctly integrated. Well done!
- Sat Aug 12, 2017 2:27 pm
- Forum: General Forum
- Topic: Mudlet 3.4 - various improvements
- Replies: 17
- Views: 38880
Re: Mudlet 3.4 - various improvements
Font size in user windows being independent of main window is huge. Well, or small. Depends on the setting I suppose. Thanks for that.
- Sat Jul 22, 2017 9:56 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 485050
Re: Generic Mapping Script
Neglected playing with this for a long time, as I usually wrote my own (usually going for something more complex than needed). However, this is absolutely wonderful. Took just minutes to craft a couple of appropriate triggers and get basic functionality going. I never made mine abstract enough to re...
- Sat Apr 11, 2015 11:21 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) 3kingdoms Mapper
- Replies: 91
- Views: 213284
Re: (mapping script) 3kingdoms Mapper
Been quite some time since I've played, so haven't used the script with 3.0 yet. I suspect you're right though - Etah was using those special characters to trigger off of to mark the compass and end of directions list. The fact it shows as a box instead of the usual squiggle (sorry - typical America...