Search found 84 matches

by Daagar
Sat Aug 12, 2017 3:13 pm
Forum: Scripts & Packages
Topic: TorilMud
Replies: 5
Views: 2206

Re: TorilMud

I just read on the Toril forums that your mapper works by having everything pre-mapped, but becomes visible as you explore. That's just awesome. Kudos on having such a complete map available. I'm now even more excited to play around with this.
by Daagar
Sat Aug 12, 2017 2:31 pm
Forum: Scripts & Packages
Topic: TorilMud
Replies: 5
Views: 2206

Re: TorilMud

Nothing makes me want to check out (or revisit) a mud more than seeing a well-developed mudlet interface with mapping correctly integrated. Well done!
by Daagar
Sat Aug 12, 2017 2:27 pm
Forum: General Forum
Topic: Mudlet 3.4 - various improvements
Replies: 17
Views: 25169

Re: Mudlet 3.4 - various improvements

Font size in user windows being independent of main window is huge. Well, or small. Depends on the setting I suppose. Thanks for that.
by Daagar
Sat Jul 22, 2017 9:56 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 373
Views: 88561

Re: Generic Mapping Script

Neglected playing with this for a long time, as I usually wrote my own (usually going for something more complex than needed). However, this is absolutely wonderful. Took just minutes to craft a couple of appropriate triggers and get basic functionality going. I never made mine abstract enough to re...
by Daagar
Sat Apr 11, 2015 11:21 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 53819

Re: (mapping script) 3kingdoms Mapper

Been quite some time since I've played, so haven't used the script with 3.0 yet. I suspect you're right though - Etah was using those special characters to trigger off of to mark the compass and end of directions list. The fact it shows as a box instead of the usual squiggle (sorry - typical America...
by Daagar
Sat Mar 28, 2015 4:15 pm
Forum: Help Forum
Topic: Aardwolf and the IRE mapper script
Replies: 2
Views: 1542

Re: Aardwolf and the IRE mapper script

I have a very old, and woefully incomplete, set of basic mapping scripts at https://github.com/daagar/damp if you want a starting point for Aardwolf. Note that no map is provided, like with the IRE mapper. You are expected to map on your own :)
by Daagar
Mon Sep 29, 2014 11:59 pm
Forum: Mudlet Mapper
Topic: Mudlet mapper script Q&A
Replies: 38
Views: 27868

Re: Mudlet mapper script Q&A

Zaphob - I do not claim it is good, recommendable, worthwhile or anything else, but I have a very basic set of Aardwolf scripts at the below link that might help if you want to use GMCP (as Aardwolf uses it). They are old, not quite finished (it handles the basics, though) and haven't been tested at...
by Daagar
Sat Aug 30, 2014 3:37 pm
Forum: General Forum
Topic: Reformatting
Replies: 8
Views: 2811

Re: Reformatting

For those that like to geek out over their text editors, Atom.io is an up and coming Sublime clone from the Github folks. Supports vi keybindings too (as does Sublime, of course) :)
by Daagar
Sat Oct 19, 2013 9:56 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 53819

Re: (mapping script) 3kingdoms Mapper

I haven't actually tried your latest version, so this may already be implemented:
tmap merge should accept '.' as an option, meaning 'merge all rooms at this location' rather than giving a direction.
by Daagar
Sun Aug 18, 2013 8:05 pm
Forum: Mudlet Development
Topic: Compiling on Windows 7
Replies: 38
Views: 18115

Re: Compiling on Windows 7

The compiler isn't on your PATH (as evidenced by 'Checking for g++ .... no').