Search found 133 matches

by Omni
Mon Feb 09, 2015 8:50 pm
Forum: Help Forum
Topic: EchoLink assistance
Replies: 2
Views: 3024

Re: EchoLink assistance

That did it, thank you. Now just need to fix colors and refine it for rooms not in the mapper. Thanks a bunch.
by Omni
Mon Feb 09, 2015 3:27 am
Forum: Help Forum
Topic: EchoLink assistance
Replies: 2
Views: 3024

EchoLink assistance

I have some code that deletes the ingame exit line and replaces it with one that I can more easily read as things are happening. The base code works, but what I want to do now is have it that when I hover over each exit, it will show me the room name and the area of the room. It is overall imperfect...
by Omni
Tue Sep 16, 2014 12:39 am
Forum: General Forum
Topic: Mudlet 3.0.0-alpha
Replies: 118
Views: 134262

Re: Mudlet 3.0.0-alpha

That sucks, I only play at least two of them and would like to remove the ones I don't from the list. Maybe the option to hide the icons?
by Omni
Mon Sep 15, 2014 9:09 pm
Forum: General Forum
Topic: Mudlet 3.0.0-alpha
Replies: 118
Views: 134262

Re: Mudlet 3.0.0-alpha

Image
Code box is completely empty, yet the function persists and is working properly.

For profile deletion, I will enter the profile name to delete it, yet the profile is not deleted, unless the base profiles that are packaged with mudlet can't be properly deleted.
by Omni
Sun Sep 14, 2014 4:13 pm
Forum: General Forum
Topic: Mudlet 3.0.0-alpha
Replies: 118
Views: 134262

Re: Mudlet 3.0.0-alpha

(At least) one of my function scripts seems to have been cleared, with 0 code in the code box, yet the function is still present and working in mudlet.
by Omni
Sun Sep 14, 2014 3:42 pm
Forum: General Forum
Topic: Mudlet 3.0.0-alpha
Replies: 118
Views: 134262

Re: Mudlet 3.0.0-alpha

Few things I've noticed as I've started testing: selecting a variable with the checkbox, then clicking on another variable to view the value clears the checkbox for the previous one. Selecting multiple variables, say if you wanted to delete multiples does not work. There's also a random character is...
by Omni
Mon Sep 30, 2013 6:18 am
Forum: Help Forum
Topic: event handling
Replies: 5
Views: 4049

Re: event handling

An alternate strategy is to us the registerAnonymousEventHandler function to register an arbitrary function to be called when an event is raised. One issue with this is that you can't unregister, so if it starts erroring, it will keep firing and unless I'm missing something, you've no way to stop it.
by Omni
Mon Sep 30, 2013 6:10 am
Forum: Help Forum
Topic: Chat Console Positioning
Replies: 9
Views: 5348

Re: Chat Console Positioning

For channel capturing, can just do (Channel Name): as a begin of line substring pattern type.
by Omni
Tue Jul 16, 2013 11:32 pm
Forum: Help Forum
Topic: killtrigger and resetprofile alias not working
Replies: 3
Views: 3643

Re: killtrigger and resetprofile alias not working

killTrigger not killtrigger and resetProfile not resetprofile, check the error console(exclamation point button in the script dialog window) more often and it will usually tell you what you did wrong.
by Omni
Fri Jul 05, 2013 6:29 pm
Forum: General Forum
Topic: Possible bug with denyCurrentSend
Replies: 4
Views: 4709

Re: Possible bug with denyCurrentSend

I think you're misusing this feature to create a custom alias system on top of Mudlets. I'd recommend just making an alias or making use of tempAliases(). The idea behind the function is to just block a send() and that's it. If you need input triggers that do replacements, that is exactly what alia...