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I have some code that deletes the ingame exit line and replaces it with one that I can more easily read as things are happening. The base code works, but what I want to do now is have it that when I hover over each exit, it will show me the room name and the area of the room. It is overall imperfect...
Code box is completely empty, yet the function persists and is working properly.
For profile deletion, I will enter the profile name to delete it, yet the profile is not deleted, unless the base profiles that are packaged with mudlet can't be properly deleted.
Few things I've noticed as I've started testing: selecting a variable with the checkbox, then clicking on another variable to view the value clears the checkbox for the previous one. Selecting multiple variables, say if you wanted to delete multiples does not work. There's also a random character is...
An alternate strategy is to us the registerAnonymousEventHandler function to register an arbitrary function to be called when an event is raised. One issue with this is that you can't unregister, so if it starts erroring, it will keep firing and unless I'm missing something, you've no way to stop it.
- Tue Jul 16, 2013 11:32 pm
- Forum: Help Forum
- Topic: killtrigger and resetprofile alias not working
- Replies: 3
- Views: 1120
killTrigger not killtrigger and resetProfile not resetprofile, check the error console(exclamation point button in the script dialog window) more often and it will usually tell you what you did wrong.
- Fri Jul 05, 2013 6:29 pm
- Forum: General Forum
- Topic: Possible bug with denyCurrentSend
- Replies: 4
- Views: 2038
I think you're misusing this feature to create a custom alias system on top of Mudlets. I'd recommend just making an alias or making use of tempAliases(). The idea behind the function is to just block a send() and that's it. If you need input triggers that do replacements, that is exactly what alia...