Search found 86 matches
- Wed Nov 06, 2013 10:07 pm
- Forum: General Forum
- Topic: Mud Protocols
- Replies: 3
- Views: 5555
Re: Mud Protocols
As far as I'm aware, ZMP is the oldest of the protocols, although the first draft only goes back to 2003 (not the 80s!). Technically it's not really out-of-band, as it allows subnegotiation packets to be interleaved with the text stream and requires that they are read in sequence. It also uses NUL c...
- Tue Jan 15, 2013 12:39 pm
- Forum: General Forum
- Topic: Mudlet & screenreaders
- Replies: 40
- Views: 63075
Re: Mudlet & screenreaders
You may find this of interest: Of the 435 active characters on God Wars II, 98 use a screen reader, and of those only 23 last connected from a unique IP address. Of those 23, 1 refused to identify their client. The remaining 22 characters are broken down by client as follows: MUSHCLIENT 14 (63.6%) D...
- Thu Jan 03, 2013 9:30 am
- Forum: Help Forum
- Topic: Special characters
- Replies: 16
- Views: 14156
Re: Special characters
Just a heads up, this is in now, and KaVir's GodWars 2 MUD makes use of it. It's available for both ATCP and GMCP, and is documented here: http://wiki.mudlet.org/w/Manual:GMCP_Extensions Server-side functionality is also included in my protocol snippet , if any other mud owners wish to add it to th...
- Wed Jan 02, 2013 4:50 pm
- Forum: Help Forum
- Topic: Mudlet & Coffeemud
- Replies: 14
- Views: 10943
Re: Mudlet & Coffeemud
You'd need to point me to a server if you want help on what's causing the non MXP related issues. The official CoffeeMUD is running at coffeemud.net 23, although the codebase is also available for download. With GMCP MXP variables are superceded. I haven't found a single MUD that uses MXP images (e...
- Wed Jan 02, 2013 1:12 pm
- Forum: Help Forum
- Topic: Mudlet & Coffeemud
- Replies: 14
- Views: 10943
Re: Mudlet & Coffeemud
CoffeeMUD makes extensive use of MXP, and it's open source - it'd make a good candidate for stress-testing Mudlet.
- Fri Nov 23, 2012 11:28 am
- Forum: Whatever
- Topic: Qt on Android
- Replies: 30
- Views: 29811
Re: Qt on Android
I linked to the Bedlam client because it's a real example of the sort of GUI a smartphone can offer. When it comes to the networking side of it, I strongly disagree with plamzi's approach, and have told him so on several occasions. I consider it archiac, he's chosen to completely ignore a number of ...
- Fri Nov 23, 2012 10:33 am
- Forum: Whatever
- Topic: Qt on Android
- Replies: 30
- Views: 29811
Re: Qt on Android
Well as an example Say you wanted to trigger of a tell Silvine tells you, 'hello' The GUI will most likely transform this into a tabbed chat window looking something like Silvine: hello So the GUI user would trigger on Silvine: hello But should trigger on Silvine tells you, 'hello' And trying to ex...
- Thu Nov 22, 2012 10:13 pm
- Forum: Whatever
- Topic: Qt on Android
- Replies: 30
- Views: 29811
Re: Qt on Android
A problem with a graphical interface raises its ugly head when you come to creating a trigger. The GUI user is totally unaware of the telnet feed and it can be a very painful experience trying to explain to someone who neither knows or cares what it is, how to make a trigger that works. This can ca...
- Thu Oct 04, 2012 9:07 am
- Forum: Whatever
- Topic: Seeking project members for a hybrid MUD/Roguelike
- Replies: 12
- Views: 14647
Re: Seeking project members for a hybrid MUD/Roguelike
You're right, MCCP would significantly reduce the amount of bandwidth used, even if he sent the full map each time something changed. But with the ATCP/GMCP support and the autoinstaller he wouldn't need to resend everything anyway, he could just send changes and have a script keep track of the expl...
- Mon Oct 01, 2012 9:06 pm
- Forum: Whatever
- Topic: Seeking project members for a hybrid MUD/Roguelike
- Replies: 12
- Views: 14647
Re: Seeking project members for a hybrid MUD/Roguelike
There are other free monospaced Unicode fonts as well (personally I'm quite fond of Fixedsys Excelsior), but unless you can convince client developers to distribute with your font preinstalled, the player is going to have to download and install it themselves (assuming the client even allows them to...