Search found 86 matches

by KaVir
Wed Nov 06, 2013 10:07 pm
Forum: General Forum
Topic: Mud Protocols
Replies: 3
Views: 5428

Re: Mud Protocols

As far as I'm aware, ZMP is the oldest of the protocols, although the first draft only goes back to 2003 (not the 80s!). Technically it's not really out-of-band, as it allows subnegotiation packets to be interleaved with the text stream and requires that they are read in sequence. It also uses NUL c...
by KaVir
Tue Jan 15, 2013 12:39 pm
Forum: General Forum
Topic: Mudlet & screenreaders
Replies: 40
Views: 59329

Re: Mudlet & screenreaders

You may find this of interest: Of the 435 active characters on God Wars II, 98 use a screen reader, and of those only 23 last connected from a unique IP address. Of those 23, 1 refused to identify their client. The remaining 22 characters are broken down by client as follows: MUSHCLIENT 14 (63.6%) D...
by KaVir
Thu Jan 03, 2013 9:30 am
Forum: Help Forum
Topic: Special characters
Replies: 16
Views: 13407

Re: Special characters

Just a heads up, this is in now, and KaVir's GodWars 2 MUD makes use of it. It's available for both ATCP and GMCP, and is documented here: http://wiki.mudlet.org/w/Manual:GMCP_Extensions Server-side functionality is also included in my protocol snippet , if any other mud owners wish to add it to th...
by KaVir
Wed Jan 02, 2013 4:50 pm
Forum: Help Forum
Topic: Mudlet & Coffeemud
Replies: 14
Views: 10593

Re: Mudlet & Coffeemud

You'd need to point me to a server if you want help on what's causing the non MXP related issues. The official CoffeeMUD is running at coffeemud.net 23, although the codebase is also available for download. With GMCP MXP variables are superceded. I haven't found a single MUD that uses MXP images (e...
by KaVir
Wed Jan 02, 2013 1:12 pm
Forum: Help Forum
Topic: Mudlet & Coffeemud
Replies: 14
Views: 10593

Re: Mudlet & Coffeemud

CoffeeMUD makes extensive use of MXP, and it's open source - it'd make a good candidate for stress-testing Mudlet.
by KaVir
Fri Nov 23, 2012 11:28 am
Forum: Whatever
Topic: Qt on Android
Replies: 30
Views: 28018

Re: Qt on Android

I linked to the Bedlam client because it's a real example of the sort of GUI a smartphone can offer. When it comes to the networking side of it, I strongly disagree with plamzi's approach, and have told him so on several occasions. I consider it archiac, he's chosen to completely ignore a number of ...
by KaVir
Fri Nov 23, 2012 10:33 am
Forum: Whatever
Topic: Qt on Android
Replies: 30
Views: 28018

Re: Qt on Android

Well as an example Say you wanted to trigger of a tell Silvine tells you, 'hello' The GUI will most likely transform this into a tabbed chat window looking something like Silvine: hello So the GUI user would trigger on Silvine: hello But should trigger on Silvine tells you, 'hello' And trying to ex...
by KaVir
Thu Nov 22, 2012 10:13 pm
Forum: Whatever
Topic: Qt on Android
Replies: 30
Views: 28018

Re: Qt on Android

A problem with a graphical interface raises its ugly head when you come to creating a trigger. The GUI user is totally unaware of the telnet feed and it can be a very painful experience trying to explain to someone who neither knows or cares what it is, how to make a trigger that works. This can ca...
by KaVir
Thu Oct 04, 2012 9:07 am
Forum: Whatever
Topic: Seeking project members for a hybrid MUD/Roguelike
Replies: 12
Views: 13765

Re: Seeking project members for a hybrid MUD/Roguelike

You're right, MCCP would significantly reduce the amount of bandwidth used, even if he sent the full map each time something changed. But with the ATCP/GMCP support and the autoinstaller he wouldn't need to resend everything anyway, he could just send changes and have a script keep track of the expl...
by KaVir
Mon Oct 01, 2012 9:06 pm
Forum: Whatever
Topic: Seeking project members for a hybrid MUD/Roguelike
Replies: 12
Views: 13765

Re: Seeking project members for a hybrid MUD/Roguelike

There are other free monospaced Unicode fonts as well (personally I'm quite fond of Fixedsys Excelsior), but unless you can convince client developers to distribute with your font preinstalled, the player is going to have to download and install it themselves (assuming the client even allows them to...