Search found 9 matches
- Tue Jun 22, 2010 5:54 pm
- Forum: Help Forum
- Topic: tempTimer nil
- Replies: 4
- Views: 4341
Re: tempTimer nil
The table is started out as {}, I want the element only there for curing. As I play Aetolia and have an endgamer. I use focus, tree, and renew in my system, three random curing skills that can be stacked one on top of the other. The only problem is, with stupidity I could try it and be stunned in ...
- Tue Jun 22, 2010 7:58 am
- Forum: Help Forum
- Topic: tempTimer nil
- Replies: 4
- Views: 4341
Re: tempTimer nil
Is there anyway to set a tempTimer up, so that is would fire if a variable is true? I would try to set it to false, but then it would give me a weird message that it can't be set to false. I guess because it wasn't started out as a boolean array, but just an open one.
Basically this is just to make ...
Basically this is just to make ...
- Tue Jun 22, 2010 2:42 am
- Forum: Help Forum
- Topic: tempTimer nil
- Replies: 4
- Views: 4341
tempTimer nil
So, I tried adding a tempTimer into an alias to set a particular variable in a table to nil. This somehow horribly backfired. It was able to run once, and then screwed up. If I reset the table it would work fin, and if I did the nil on a separate function it would also work fine. However, it doesn't ...
- Tue Apr 06, 2010 6:53 pm
- Forum: Help Forum
- Topic: Aetolia Project AI
- Replies: 12
- Views: 12260
Re: Aetolia Project AI
function Defenses()
local edefenses={
["no venom"]="venom",
["no levitation"]="levitation",
}
local edefensesl={
"no venom",
"no levitation",
}
local frostDef={
["no frost"]="sip frost",
}
local frostDefl={
"no frost",
}
local speedDef={
["no speed"]="sip speed",
}
local speedDefl={
"no speed ...
local edefenses={
["no venom"]="venom",
["no levitation"]="levitation",
}
local edefensesl={
"no venom",
"no levitation",
}
local frostDef={
["no frost"]="sip frost",
}
local frostDefl={
"no frost",
}
local speedDef={
["no speed"]="sip speed",
}
local speedDefl={
"no speed ...
- Sat Mar 27, 2010 1:38 am
- Forum: Help Forum
- Topic: Beginner Scripter, weird function collision
- Replies: 9
- Views: 8835
Re: Beginner Scripter, weird function collision
It will. I've had several people try this out on mudlet, and I've noticed it on logs of people who use zmud/cmud. There is a delay between the first and second command you enter into Aetolia. It can anywhere from .05 to like .2 seconds. This can be a lot. It's not a mudlet thing, it's an aetolian ...
- Fri Mar 26, 2010 3:05 pm
- Forum: Help Forum
- Topic: Beginner Scripter, weird function collision
- Replies: 9
- Views: 8835
Re: Beginner Scripter, weird function collision
You can make your healing even faster if you eat and then outc. This would require you outcing first when you log on, but it'll be worth the small like 16 gold loss of a death.
- Mon Mar 15, 2010 3:45 am
- Forum: Help Forum
- Topic: Aetolia Project AI
- Replies: 12
- Views: 12260
Re: Aetolia Project AI
Little bit of a necro, but with the new mudlet I was trying to do an optimization to my curing. I have this for healing salves, I was wondering if there was anything I'm getting wrong or could optimize in it.
Edit: Fixed it so it worked, anything that would be nice would be nice.
function Salve ...
Edit: Fixed it so it worked, anything that would be nice would be nice.
function Salve ...
- Sat Feb 06, 2010 12:57 pm
- Forum: Help Forum
- Topic: Aetolia Project AI
- Replies: 12
- Views: 12260
Re: Aetolia Project AI
I've read over the manual again and I've decided to start using databases to hold things such as players, and the like and I'm getting an error.
local aetolians = db:create ("living_and_undead",
{
living={
name= "",
guild="",
city="",
order ="",
race="",
statpack=""
}
},
{
undead= {
name ...
local aetolians = db:create ("living_and_undead",
{
living={
name= "",
guild="",
city="",
order ="",
race="",
statpack=""
}
},
{
undead= {
name ...
- Thu Feb 04, 2010 3:44 pm
- Forum: Help Forum
- Topic: Aetolia Project AI
- Replies: 12
- Views: 12260
Aetolia Project AI
My character on Aetolia's name is Xiuhcoatl, and I'm looking to be the next PK king. Right now I'm running off a decent system, that I'm going to refine as time goes on to deal with all the different styles of curing. I'm relying upon a table to keep tracking afflictions, but I was wondering if ...