Search found 9 matches

by Kennai
Tue Jun 22, 2010 5:54 pm
Forum: Help Forum
Topic: tempTimer nil
Replies: 4
Views: 4341

Re: tempTimer nil

The table is started out as {}, I want the element only there for curing. As I play Aetolia and have an endgamer. I use focus, tree, and renew in my system, three random curing skills that can be stacked one on top of the other. The only problem is, with stupidity I could try it and be stunned in ...
by Kennai
Tue Jun 22, 2010 7:58 am
Forum: Help Forum
Topic: tempTimer nil
Replies: 4
Views: 4341

Re: tempTimer nil

Is there anyway to set a tempTimer up, so that is would fire if a variable is true? I would try to set it to false, but then it would give me a weird message that it can't be set to false. I guess because it wasn't started out as a boolean array, but just an open one.

Basically this is just to make ...
by Kennai
Tue Jun 22, 2010 2:42 am
Forum: Help Forum
Topic: tempTimer nil
Replies: 4
Views: 4341

tempTimer nil

So, I tried adding a tempTimer into an alias to set a particular variable in a table to nil. This somehow horribly backfired. It was able to run once, and then screwed up. If I reset the table it would work fin, and if I did the nil on a separate function it would also work fine. However, it doesn't ...
by Kennai
Tue Apr 06, 2010 6:53 pm
Forum: Help Forum
Topic: Aetolia Project AI
Replies: 12
Views: 12260

Re: Aetolia Project AI

function Defenses()
local edefenses={
["no venom"]="venom",
["no levitation"]="levitation",
}
local edefensesl={
"no venom",
"no levitation",
}
local frostDef={
["no frost"]="sip frost",
}
local frostDefl={
"no frost",
}
local speedDef={
["no speed"]="sip speed",
}
local speedDefl={
"no speed ...
by Kennai
Sat Mar 27, 2010 1:38 am
Forum: Help Forum
Topic: Beginner Scripter, weird function collision
Replies: 9
Views: 8835

Re: Beginner Scripter, weird function collision

It will. I've had several people try this out on mudlet, and I've noticed it on logs of people who use zmud/cmud. There is a delay between the first and second command you enter into Aetolia. It can anywhere from .05 to like .2 seconds. This can be a lot. It's not a mudlet thing, it's an aetolian ...
by Kennai
Fri Mar 26, 2010 3:05 pm
Forum: Help Forum
Topic: Beginner Scripter, weird function collision
Replies: 9
Views: 8835

Re: Beginner Scripter, weird function collision

You can make your healing even faster if you eat and then outc. This would require you outcing first when you log on, but it'll be worth the small like 16 gold loss of a death.
by Kennai
Mon Mar 15, 2010 3:45 am
Forum: Help Forum
Topic: Aetolia Project AI
Replies: 12
Views: 12260

Re: Aetolia Project AI

Little bit of a necro, but with the new mudlet I was trying to do an optimization to my curing. I have this for healing salves, I was wondering if there was anything I'm getting wrong or could optimize in it.
Edit: Fixed it so it worked, anything that would be nice would be nice.

function Salve ...
by Kennai
Sat Feb 06, 2010 12:57 pm
Forum: Help Forum
Topic: Aetolia Project AI
Replies: 12
Views: 12260

Re: Aetolia Project AI

I've read over the manual again and I've decided to start using databases to hold things such as players, and the like and I'm getting an error.
local aetolians = db:create ("living_and_undead",
{
living={
name= "",
guild="",
city="",
order ="",
race="",
statpack=""
}
},
{
undead= {
name ...
by Kennai
Thu Feb 04, 2010 3:44 pm
Forum: Help Forum
Topic: Aetolia Project AI
Replies: 12
Views: 12260

Aetolia Project AI

My character on Aetolia's name is Xiuhcoatl, and I'm looking to be the next PK king. Right now I'm running off a decent system, that I'm going to refine as time goes on to deal with all the different styles of curing. I'm relying upon a table to keep tracking afflictions, but I was wondering if ...