Search found 15 matches

by juraj
Thu Mar 04, 2010 1:58 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151157

Re: Mudlet Mapper

I'm not sure if this was posted, but it would be cool if there were a way to make auto-movement not use certain types of exits, or go through certain rooms, or zones. Using Achaea as an example, you wouldn't want to accidentally walk into a city you're enemied to, a room you knew had a totem that wo...
by juraj
Wed Feb 10, 2010 7:50 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: The Shared Namespace and You
Replies: 34
Views: 97840

Re: The Shared Namespace and You

So if you were to use this convention, then that would mean that whatever name you used, would be a table, and each key in the table would be each of your variables and functions? Is there any slowdown caused by Mudlet having to look things up in a table every time that you run a bit of code?
by juraj
Wed Feb 03, 2010 7:27 am
Forum: Help Forum
Topic: Inconsistent color, bug or am I doing it wrong?
Replies: 2
Views: 2667

Re: Inconsistent color, bug or am I doing it wrong?

That did it. Thanks!
by juraj
Wed Feb 03, 2010 6:41 am
Forum: Help Forum
Topic: Inconsistent color, bug or am I doing it wrong?
Replies: 2
Views: 2667

Inconsistent color, bug or am I doing it wrong?

I have two triggers that I use to replace and colorize text for visibility that are identical except for the foreground color and a few of the replacement text characters, but one of them isn't coloring properly. http://img651.imageshack.us/img651/1944/screenshotrt.png for the balance one ("You...
by juraj
Tue Feb 02, 2010 5:23 am
Forum: Help Forum
Topic: MXP-esque stuff
Replies: 6
Views: 4850

Re: MXP-esque stuff

Cool, thanks.
by juraj
Sun Jan 31, 2010 10:57 pm
Forum: Help Forum
Topic: MXP-esque stuff
Replies: 6
Views: 4850

Re: MXP-esque stuff

So no chance of clicking text to do stuff?
by juraj
Sun Jan 31, 2010 5:41 am
Forum: Help Forum
Topic: MXP-esque stuff
Replies: 6
Views: 4850

MXP-esque stuff

In zMud I used to use the tags where I would do something like #TRIGGER "itemtrigger" {(%w%d):} {#SUBSTITUTE {<send "probe %1|buy %1|weaponprobe %1" "probe|buy|weaponprobe">%1</send>}} This would make the matched text clickable, and make a little popdown that I could cl...
by juraj
Sun Jan 17, 2010 11:51 pm
Forum: Help Forum
Topic: Find if an item exists in an array
Replies: 1
Views: 2768

Find if an item exists in an array

I'm having trouble finding an appropriate function for what I want to do. I'm used to using the existence of an item in an array to track things in other clients, and I was hoping that there was a function to do the same in Lua. I'm looking for something that will return 1 or true if a string exists...
by juraj
Sat Jan 16, 2010 7:17 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151157

Re: Mudlet Mapper

So there is 2D as well right? One of the reasons I play muds is because my graphics card doesn't handle 3D semi-transparent graphics all too well. I honestly really liked zmud's system of using shadows for the layer below, and open squares for the layer above.
by juraj
Fri Jan 15, 2010 8:53 pm
Forum: Mudlet Development
Topic: Feature Request: Work offline
Replies: 1
Views: 2743

Feature Request: Work offline

If I just want to go into the editor and mess with scripts and I don't need to be connected to the relevant mud to do it, it would be a lot more convenient than opening the profile, waiting for it to auto-login (or not having it auto-login) and then logging back out of the mud just to change a coupl...