Search found 10 matches
- Wed Jun 09, 2010 1:12 am
- Forum: Scripts & Packages
- Topic: MAG - Mudlet Aardwolf GUI
- Replies: 28
- Views: 41249
Re: MAG - Mudlet Aardwolf GUI
Thanks for the update! It's much easier to move to new version now
- Tue Jun 08, 2010 1:57 am
- Forum: Scripts & Packages
- Topic: MAG - Mudlet Aardwolf GUI
- Replies: 28
- Views: 41249
Re: MAG - Mudlet Aardwolf GUI
Thanks for the nice package. I'm trying to use it in Aardwolf but I have problems with updating and having it alongside my own aliases and triggers - see this forum thread. Any ideas how to make it easier to update and to have e.g. my own key macros for movement?
- Tue Jun 08, 2010 1:51 am
- Forum: Help Forum
- Topic: How to import new version of module?
- Replies: 5
- Views: 5397
Re: How to import new version of module?
Unfortunately, there is multitude of groups in triggers, aliases and scripts. Also, I have changed couple of things which don't belong directly to GUI (e.g. NSWE movement keybindings) which I don't want to be overwritten by new version of script. I will try to post a note to script author, but I sti...
- Tue Jun 08, 2010 1:12 am
- Forum: Help Forum
- Topic: How to import new version of module?
- Replies: 5
- Views: 5397
How to import new version of module?
Hello, I'm trying to use Mudlet Aardwolf GUI (MUG, http://www.aardwolf.com/wiki/index.php/Clients/MudletAardwolfGUI) and since the new version is out, I would like to update. When I loaded MUG for the first time I just used 'Import' button in scripts window. Problem is that I cannot use it for the n...
- Sat Jan 09, 2010 9:05 pm
- Forum: Mudlet Development
- Topic: External lua files and permAlias/Trigger/Timer
- Replies: 2
- Views: 3308
Re: External lua files and permAlias/Trigger/Timer
Thanks a lot! That's exactly what I needed.Vadi wrote:Use the exists() function before defining again: http://dl.dropbox.com/u/84880/mudlet_do ... tml#exists
- Sat Jan 09, 2010 7:45 pm
- Forum: Mudlet Development
- Topic: External lua files and permAlias/Trigger/Timer
- Replies: 2
- Views: 3308
External lua files and permAlias/Trigger/Timer
Hello, I don't want to hijack thread about external modules, but these things are definitely connected. I'm previous user of TinyFugue, and one thing where tf really shines is that all configuration and scripts are in (human-editable) text files. I prefer to edit scripts in external editor and organ...
- Sat Jan 09, 2010 1:46 pm
- Forum: Mudlet Development
- Topic: External Modules
- Replies: 6
- Views: 5844
Re: External Modules
That's a different topic really. Here, this is more like a packaging system for mudlet scripts. My point is, that if you use just Lua scripts and not Mudlet xml files, you already have the ability to use one script in multiple profiles, load and mix different (Lua) libraries, etc.. On the other han...
- Sat Jan 09, 2010 12:15 pm
- Forum: General Forum
- Topic: Mudlet features and API requests
- Replies: 535
- Views: 652874
Re: Mudlet API requests
It would be nice to be able to use some keybindings which are defaults in readline library (used in Linux shells etc...). I'm used to ctrl+w deleting last word in input, ctrl+p, ctrl+n shows next and previous input line, ctrl+j is the same as enter, ctrl+a, ctrl+e goes to beginning and end of input ...
- Sat Jan 09, 2010 11:50 am
- Forum: Mudlet Development
- Topic: External Modules
- Replies: 6
- Views: 5844
Re: External Modules
I wonder if it is possible to keep scripts in external lua files and just use lua's "require" keyword for them from Mudlet. That way I would create for example "keypad.lua" containing script which creates key bindings for numpad walking and each time I change this file it would b...
- Sat Jan 09, 2010 11:40 am
- Forum: Mudlet Development
- Topic: Feature request: Reload!
- Replies: 3
- Views: 3720
Re: Feature request: Reload!
Yes, please. Reload would be really, really nice. The best would be to reload everything, maybe completely restart Lua interpreter and load all config again if possible, just keep existing connections.