Search found 10 matches

by fxf
Wed Jun 09, 2010 1:12 am
Forum: Scripts & Packages
Topic: MAG - Mudlet Aardwolf GUI
Replies: 28
Views: 25237

Re: MAG - Mudlet Aardwolf GUI

Thanks for the update! It's much easier to move to new version now :)
by fxf
Tue Jun 08, 2010 1:57 am
Forum: Scripts & Packages
Topic: MAG - Mudlet Aardwolf GUI
Replies: 28
Views: 25237

Re: MAG - Mudlet Aardwolf GUI

Thanks for the nice package. I'm trying to use it in Aardwolf but I have problems with updating and having it alongside my own aliases and triggers - see this forum thread. Any ideas how to make it easier to update and to have e.g. my own key macros for movement?
by fxf
Tue Jun 08, 2010 1:51 am
Forum: Help Forum
Topic: How to import new version of module?
Replies: 5
Views: 2954

Re: How to import new version of module?

Unfortunately, there is multitude of groups in triggers, aliases and scripts. Also, I have changed couple of things which don't belong directly to GUI (e.g. NSWE movement keybindings) which I don't want to be overwritten by new version of script. I will try to post a note to script author, but I sti...
by fxf
Tue Jun 08, 2010 1:12 am
Forum: Help Forum
Topic: How to import new version of module?
Replies: 5
Views: 2954

How to import new version of module?

Hello, I'm trying to use Mudlet Aardwolf GUI (MUG, http://www.aardwolf.com/wiki/index.php/Clients/MudletAardwolfGUI) and since the new version is out, I would like to update. When I loaded MUG for the first time I just used 'Import' button in scripts window. Problem is that I cannot use it for the n...
by fxf
Sat Jan 09, 2010 9:05 pm
Forum: Mudlet Development
Topic: External lua files and permAlias/Trigger/Timer
Replies: 2
Views: 1835

Re: External lua files and permAlias/Trigger/Timer

Vadi wrote:Use the exists() function before defining again: http://dl.dropbox.com/u/84880/mudlet_do ... tml#exists
Thanks a lot! That's exactly what I needed.
by fxf
Sat Jan 09, 2010 7:45 pm
Forum: Mudlet Development
Topic: External lua files and permAlias/Trigger/Timer
Replies: 2
Views: 1835

External lua files and permAlias/Trigger/Timer

Hello, I don't want to hijack thread about external modules, but these things are definitely connected. I'm previous user of TinyFugue, and one thing where tf really shines is that all configuration and scripts are in (human-editable) text files. I prefer to edit scripts in external editor and organ...
by fxf
Sat Jan 09, 2010 1:46 pm
Forum: Mudlet Development
Topic: External Modules
Replies: 6
Views: 3234

Re: External Modules

That's a different topic really. Here, this is more like a packaging system for mudlet scripts. My point is, that if you use just Lua scripts and not Mudlet xml files, you already have the ability to use one script in multiple profiles, load and mix different (Lua) libraries, etc.. On the other han...
by fxf
Sat Jan 09, 2010 12:15 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 380819

Re: Mudlet API requests

It would be nice to be able to use some keybindings which are defaults in readline library (used in Linux shells etc...). I'm used to ctrl+w deleting last word in input, ctrl+p, ctrl+n shows next and previous input line, ctrl+j is the same as enter, ctrl+a, ctrl+e goes to beginning and end of input ...
by fxf
Sat Jan 09, 2010 11:50 am
Forum: Mudlet Development
Topic: External Modules
Replies: 6
Views: 3234

Re: External Modules

I wonder if it is possible to keep scripts in external lua files and just use lua's "require" keyword for them from Mudlet. That way I would create for example "keypad.lua" containing script which creates key bindings for numpad walking and each time I change this file it would b...
by fxf
Sat Jan 09, 2010 11:40 am
Forum: Mudlet Development
Topic: Feature request: Reload!
Replies: 3
Views: 1980

Re: Feature request: Reload!

Yes, please. Reload would be really, really nice. The best would be to reload everything, maybe completely restart Lua interpreter and load all config again if possible, just keep existing connections.