Search found 12 matches
- Tue Mar 16, 2010 6:08 pm
- Forum: General Forum
- Topic: Mudlet-1.1.0 released
- Replies: 17
- Views: 14541
Re: Mudlet-1.1.0 released
I am just enjoying the scrolling output window to it's fullest. Thanks for the fix on that!
- Sun Feb 14, 2010 7:13 pm
- Forum: General Forum
- Topic: Top Mudlet Tips
- Replies: 7
- Views: 7368
Re: Top Mudlet Tips
These are certainly looking good. Keep them coming if you have any more.
- Fri Feb 12, 2010 4:05 am
- Forum: General Forum
- Topic: Top Mudlet Tips
- Replies: 7
- Views: 7368
Top Mudlet Tips
Hey guys, I am compiling a list of top tips for new and experienced Mudlet users, to share with all the Iron Realms players. Of course, I do not use Mudlet much beyond some very, very basic stuff. I do not really need a killer combat system or anything with the all powerful ZAPPER at my command. Any...
- Fri Feb 12, 2010 12:16 am
- Forum: General Forum
- Topic: Mudlet Interview
- Replies: 3
- Views: 4849
Re: Mudlet Interview
Yeah, I really liked the way it turned out.
Thanks for the time. I am currently working on answering a couple interviews with only 3 or 4 questions. it can be pretty time consuming.
Thanks again!
Thanks for the time. I am currently working on answering a couple interviews with only 3 or 4 questions. it can be pretty time consuming.
Thanks again!
- Thu Feb 11, 2010 11:47 pm
- Forum: General Forum
- Topic: Mudlet Interview
- Replies: 3
- Views: 4849
Mudlet Interview
Hello fellow Mudlet users. I just posted an interview with Heiko and Vadim on the IRE blog. Great stuff in there. Check it out.
http://anvil.ironrealms.com/?p=89
http://anvil.ironrealms.com/?p=89
- Wed Jan 27, 2010 6:03 am
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 152895
Re: Mudlet Mapper
@Jeremy Perhaps now is a good time to bring up 'space' from the upcoming Tears of Polaris game. That is an instance of a three dimensional mud (or area of the mud) which is limitless, and based around x, y and z coordinates. Movement will be a direction + speed, rather than a room by room thing. Th...
- Wed Jan 13, 2010 5:14 am
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 152895
Re: Mudlet Mapper
That is really looking nice.
- Tue Jan 12, 2010 4:03 pm
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 152895
Re: Mudlet Mapper
Ah yeah, I was thinking environments as well, and that would be easy to pass along. Here is a list of ideas. We can add a room type or size that would allow us to assign the room to look larger or smaller. We could assign a special color to it. Perhaps we could assign a graphic to the room like a tr...
- Tue Jan 12, 2010 5:34 am
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 152895
Re: Mudlet Mapper
That is wicked cool. I think a green color for the ground floor good. Levels can become progressively lighter reds as you go up and blues as you go down, as in your example image. Character locations could be signified a yellow room. Not sure if you can do it, but higher/lower levels would need to b...
- Wed Jan 06, 2010 6:48 pm
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 152895
Re: Mudlet Mapper
For anyone else testing, Imperian is now sending out room numbers via ATCP. Unfortunately there are some problems with sending out Room Numbers with MXP. I have touched base with Zugg to see if there is something that can be done.