Search found 12 matches

by Jeremy
Tue Mar 16, 2010 6:08 pm
Forum: General Forum
Topic: Mudlet-1.1.0 released
Replies: 17
Views: 6236

Re: Mudlet-1.1.0 released

I am just enjoying the scrolling output window to it's fullest. Thanks for the fix on that!
by Jeremy
Sun Feb 14, 2010 7:13 pm
Forum: General Forum
Topic: Top Mudlet Tips
Replies: 7
Views: 3395

Re: Top Mudlet Tips

These are certainly looking good. Keep them coming if you have any more.
by Jeremy
Fri Feb 12, 2010 4:05 am
Forum: General Forum
Topic: Top Mudlet Tips
Replies: 7
Views: 3395

Top Mudlet Tips

Hey guys, I am compiling a list of top tips for new and experienced Mudlet users, to share with all the Iron Realms players. Of course, I do not use Mudlet much beyond some very, very basic stuff. I do not really need a killer combat system or anything with the all powerful ZAPPER at my command. Any...
by Jeremy
Fri Feb 12, 2010 12:16 am
Forum: General Forum
Topic: Mudlet Interview
Replies: 3
Views: 2045

Re: Mudlet Interview

Yeah, I really liked the way it turned out.

Thanks for the time. I am currently working on answering a couple interviews with only 3 or 4 questions. it can be pretty time consuming.

Thanks again!
by Jeremy
Thu Feb 11, 2010 11:47 pm
Forum: General Forum
Topic: Mudlet Interview
Replies: 3
Views: 2045

Mudlet Interview

Hello fellow Mudlet users. I just posted an interview with Heiko and Vadim on the IRE blog. Great stuff in there. Check it out.

http://anvil.ironrealms.com/?p=89
by Jeremy
Wed Jan 27, 2010 6:03 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 52388

Re: Mudlet Mapper

@Jeremy Perhaps now is a good time to bring up 'space' from the upcoming Tears of Polaris game. That is an instance of a three dimensional mud (or area of the mud) which is limitless, and based around x, y and z coordinates. Movement will be a direction + speed, rather than a room by room thing. Th...
by Jeremy
Wed Jan 13, 2010 5:14 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 52388

Re: Mudlet Mapper

That is really looking nice.
by Jeremy
Tue Jan 12, 2010 4:03 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 52388

Re: Mudlet Mapper

Ah yeah, I was thinking environments as well, and that would be easy to pass along. Here is a list of ideas. We can add a room type or size that would allow us to assign the room to look larger or smaller. We could assign a special color to it. Perhaps we could assign a graphic to the room like a tr...
by Jeremy
Tue Jan 12, 2010 5:34 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 52388

Re: Mudlet Mapper

That is wicked cool. I think a green color for the ground floor good. Levels can become progressively lighter reds as you go up and blues as you go down, as in your example image. Character locations could be signified a yellow room. Not sure if you can do it, but higher/lower levels would need to b...
by Jeremy
Wed Jan 06, 2010 6:48 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 52388

Re: Mudlet Mapper

For anyone else testing, Imperian is now sending out room numbers via ATCP. Unfortunately there are some problems with sending out Room Numbers with MXP. I have touched base with Zugg to see if there is something that can be done.