Search found 6 matches

by Elriond
Sat Jan 02, 2010 8:19 pm
Forum: Help Forum
Topic: Deactivating Scripts
Replies: 1
Views: 2214

Deactivating Scripts

Am i missing something, or is it impossible to keep a script deactivated? Every time i deactivate then try to save the profile, or even click on another script after deactivating one, it reactivates itself.
by Elriond
Tue Dec 29, 2009 5:14 pm
Forum: Help Forum
Topic: Midkemia gauges
Replies: 2
Views: 2977

Re: Midkemia gauges

I think i saw this somewhere else in the forum about gauges. Basically the mana text disappears as you use mana(for example). From what i've read you need to use a third layer of labels to put the text on, and set the transparency on those layers to 0, so you have an overlay of text on top of the ga...
by Elriond
Wed Dec 23, 2009 4:38 pm
Forum: Mudlet Development
Topic: Welcome screen
Replies: 9
Views: 7917

Re: Welcome screen

I'd use it, a quick convenient access to your game if you don't have it connect automatically.
by Elriond
Wed Dec 23, 2009 10:28 am
Forum: Mudlet Development
Topic: Named Matches
Replies: 2
Views: 3264

Re: Named Matches

Thank you, that should save me some time.
by Elriond
Wed Dec 23, 2009 10:26 am
Forum: Help Forum
Topic: Display issues (doubling and delays).
Replies: 9
Views: 6835

Re: Display issues (doubling and delays).

I was just about to say it's not updating the prompt that causes that issue, but in fact when you're flipping back and forth between the chats. I noticed that earlier today when i was working on mine. Keep up the good work. :D
by Elriond
Wed Dec 23, 2009 1:12 am
Forum: Mudlet Development
Topic: Named Matches
Replies: 2
Views: 3264

Named Matches

I don't know about the rest of you, but the one thing i miss from mushclient is naming wildcards. It can get quite annoying to figure out which matches[] you want when you're scripting/etc, especially for those complicated matches. For me i like to have things organized and simplified with naming wi...