Search found 6 matches
- Sat Jan 02, 2010 8:19 pm
- Forum: Help Forum
- Topic: Deactivating Scripts
- Replies: 1
- Views: 2222
Deactivating Scripts
Am i missing something, or is it impossible to keep a script deactivated? Every time i deactivate then try to save the profile, or even click on another script after deactivating one, it reactivates itself.
- Tue Dec 29, 2009 5:14 pm
- Forum: Help Forum
- Topic: Midkemia gauges
- Replies: 2
- Views: 2983
Re: Midkemia gauges
I think i saw this somewhere else in the forum about gauges. Basically the mana text disappears as you use mana(for example). From what i've read you need to use a third layer of labels to put the text on, and set the transparency on those layers to 0, so you have an overlay of text on top of the ga...
- Wed Dec 23, 2009 4:38 pm
- Forum: Mudlet Development
- Topic: Welcome screen
- Replies: 9
- Views: 7944
Re: Welcome screen
I'd use it, a quick convenient access to your game if you don't have it connect automatically.
- Wed Dec 23, 2009 10:28 am
- Forum: Mudlet Development
- Topic: Named Matches
- Replies: 2
- Views: 3277
Re: Named Matches
Thank you, that should save me some time.
- Wed Dec 23, 2009 10:26 am
- Forum: Help Forum
- Topic: Display issues (doubling and delays).
- Replies: 9
- Views: 6875
Re: Display issues (doubling and delays).
I was just about to say it's not updating the prompt that causes that issue, but in fact when you're flipping back and forth between the chats. I noticed that earlier today when i was working on mine. Keep up the good work.
- Wed Dec 23, 2009 1:12 am
- Forum: Mudlet Development
- Topic: Named Matches
- Replies: 2
- Views: 3277
Named Matches
I don't know about the rest of you, but the one thing i miss from mushclient is naming wildcards. It can get quite annoying to figure out which matches[] you want when you're scripting/etc, especially for those complicated matches. For me i like to have things organized and simplified with naming wi...