Search found 17 matches
- Wed Feb 06, 2019 2:32 am
- Forum: Help Forum
- Topic: IAC EOR after each prompt
- Replies: 9
- Views: 6936
Re: IAC EOR after each prompt
weird bug. if that is the problem we need to look into that. May i ask which mud are you playing may cause this with option enabled?
- Tue Jan 22, 2019 3:39 am
- Forum: Help Forum
- Topic: Dead-Souls SetItem
- Replies: 2
- Views: 2677
Re: Dead-Souls SetItem
to make it easy to be a readable (colorful!) code.. #include <lib.h> #include "/realms/eldron/area/customdefs.h" inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The village church."); SetLong("A large o...
- Sat Jan 19, 2019 2:02 am
- Forum: Scripts & Packages
- Topic: Adding GMCP to my MUD
- Replies: 7
- Views: 7730
Re: Adding GMCP to my MUD
if I recall what Achaea did was it will IAC WILL GMCP, then a client will do IAC DO GMCP. then it is stored for that player who will log in eventually. once upon successful login, a server will send a GMCP information (in form of IAC SB GMCP .. IAC SE) of course you always can send the gmcp informat...
- Fri Jan 18, 2019 6:44 am
- Forum: Mudlet Development
- Topic: Requesting Hotkey Freedom
- Replies: 8
- Views: 10014
Re: Requesting Hotkey Freedom
to be honest, I want to use tab for target tabbing like how it is done in Nexus. I think it better to leave the default keybinding in place. but to ensure the custom keybinding can override them on the top. just my two cents.
- Wed Jan 16, 2019 7:04 am
- Forum: Help Forum
- Topic: I am not sure why this doesn't work
- Replies: 11
- Views: 9033
- Wed Jan 16, 2019 2:19 am
- Forum: Help Forum
- Topic: Make gauges update automatically
- Replies: 5
- Views: 4344
- Wed Jan 16, 2019 1:58 am
- Forum: Help Forum
- Topic: Make gauges update automatically
- Replies: 5
- Views: 4344
Re: Make gauges update automatically
did you add code in triggers that use those numbers to update the gauge like e.g:
?
Code: Select all
hp_bar:setValue(current_health, max_health)
- Tue Jan 15, 2019 9:45 am
- Forum: Help Forum
- Topic: I am not sure why this doesn't work
- Replies: 11
- Views: 9033
Re: I am not sure why this doesn't work
from your code: if table.contains(wotmudmapper.dlineIDnorth[1],"north") then wotmudmapper.NorthNorthID = 1 else wotmudmapper.NorthNorthID = 0 end from my understanding, table.contains will return true or false based on its finding if that table contains that value you are looking for in th...
- Tue Jan 15, 2019 8:51 am
- Forum: Help Forum
- Topic: I am not sure why this doesn't work
- Replies: 11
- Views: 9033
Re: I am not sure why this doesn't work
may I ask what you try to accomplish with these functions you intend to use for?
- Thu Jan 08, 2015 1:28 am
- Forum: General Forum
- Topic: Mudlet 3.0.0-beta (preview #2)
- Replies: 115
- Views: 175541
Re: Mudlet 3.0.0-beta (preview #2)
Sounds like you've got a transparent label overlaying it. Is this a new issue in 3.0 that is not present in 2.1? I have it sitting on top of a label. If I hide the underlying label, the mapper is interactive again. If I show the underlying label, then hide/show the mapper, the mapper is noninteract...