Search found 17 matches

by valaria
Wed Feb 06, 2019 2:32 am
Forum: Help Forum
Topic: IAC EOR after each prompt
Replies: 9
Views: 970

Re: IAC EOR after each prompt

weird bug. if that is the problem we need to look into that. May i ask which mud are you playing may cause this with option enabled?
by valaria
Tue Jan 22, 2019 3:39 am
Forum: Help Forum
Topic: Dead-Souls SetItem
Replies: 2
Views: 372

Re: Dead-Souls SetItem

to make it easy to be a readable (colorful!) code.. #include <lib.h> #include "/realms/eldron/area/customdefs.h" inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The village church."); SetLong("A large ornate, stone structure. Large stain...
by valaria
Sat Jan 19, 2019 2:02 am
Forum: Scripts & Packages
Topic: Adding GMCP to my MUD
Replies: 7
Views: 793

Re: Adding GMCP to my MUD

if I recall what Achaea did was it will IAC WILL GMCP, then a client will do IAC DO GMCP. then it is stored for that player who will log in eventually. once upon successful login, a server will send a GMCP information (in form of IAC SB GMCP .. IAC SE) of course you always can send the gmcp informat...
by valaria
Fri Jan 18, 2019 6:44 am
Forum: Mudlet Development
Topic: Requesting Hotkey Freedom
Replies: 8
Views: 1510

Re: Requesting Hotkey Freedom

to be honest, I want to use tab for target tabbing like how it is done in Nexus. I think it better to leave the default keybinding in place. but to ensure the custom keybinding can override them on the top. just my two cents.
by valaria
Wed Jan 16, 2019 7:04 am
Forum: Help Forum
Topic: I am not sure why this doesn't work
Replies: 11
Views: 1128

Re: I am not sure why this doesn't work

:ugeek:
by valaria
Wed Jan 16, 2019 2:19 am
Forum: Help Forum
Topic: Make gauges update automatically
Replies: 5
Views: 546

Re: Make gauges update automatically

:ugeek:
by valaria
Wed Jan 16, 2019 1:58 am
Forum: Help Forum
Topic: Make gauges update automatically
Replies: 5
Views: 546

Re: Make gauges update automatically

did you add code in triggers that use those numbers to update the gauge like e.g:

Code: Select all

hp_bar:setValue(current_health, max_health)
?
by valaria
Tue Jan 15, 2019 9:45 am
Forum: Help Forum
Topic: I am not sure why this doesn't work
Replies: 11
Views: 1128

Re: I am not sure why this doesn't work

from your code: if table.contains(wotmudmapper.dlineIDnorth[1],"north") then wotmudmapper.NorthNorthID = 1 else wotmudmapper.NorthNorthID = 0 end from my understanding, table.contains will return true or false based on its finding if that table contains that value you are looking for in that table o...
by valaria
Tue Jan 15, 2019 8:51 am
Forum: Help Forum
Topic: I am not sure why this doesn't work
Replies: 11
Views: 1128

Re: I am not sure why this doesn't work

may I ask what you try to accomplish with these functions you intend to use for?
by valaria
Thu Jan 08, 2015 1:28 am
Forum: General Forum
Topic: Mudlet 3.0.0-beta (preview #2)
Replies: 115
Views: 110211

Re: Mudlet 3.0.0-beta (preview #2)

Sounds like you've got a transparent label overlaying it. Is this a new issue in 3.0 that is not present in 2.1? I have it sitting on top of a label. If I hide the underlying label, the mapper is interactive again. If I show the underlying label, then hide/show the mapper, the mapper is noninteract...