Search found 27 matches
- Thu Feb 07, 2013 3:28 pm
- Forum: Help Forum
- Topic: Can this be done/displayed like this?
- Replies: 3
- Views: 2937
Re: Can this be done/displayed like this?
Um... what is a "post-display" trigger and especially how do I create one? I was under the impression that all triggers are run either run off the line from the mud directly or input (alias).
- Wed Feb 06, 2013 8:52 am
- Forum: Help Forum
- Topic: Can this be done/displayed like this?
- Replies: 3
- Views: 2937
Can this be done/displayed like this?
Hi, A while ago I had this glorious idea of displaying stuff in a very certain way. Unfortunately I cannot get it to work quite as I'd want it to.. so I was wondering if anyone here has an idea (or can tell me how stupid this is and that it'll never work :P ). :mrgreen: So here's what I want to do: ...
- Fri Jul 09, 2010 12:31 pm
- Forum: Help Forum
- Topic: Can the composer be turned off?
- Replies: 5
- Views: 3936
Re: Can the composer be turned off?
Go low-tech solutions. I admit I never even considered that might do the trick.Vadi wrote:Click X on the composer, or ignore it and type in mudlet normally
Thanks!
- Thu Jul 08, 2010 4:08 pm
- Forum: Help Forum
- Topic: Can the composer be turned off?
- Replies: 5
- Views: 3936
Re: Can the composer be turned off?
How? I've not found a way to use the regular in game editor (unless you count using another client). As soon as I open anything that would open the ingame editor, the composer pops up. Hitting save or cancel always returns me to the game, never to the in game editor.
- Wed Jul 07, 2010 4:00 pm
- Forum: Help Forum
- Topic: Can the composer be turned off?
- Replies: 5
- Views: 3936
Can the composer be turned off?
I'm sorry if this has been asked before, but can the composer be turned off and allow you to edit files regularely? Such as help scrolls in an IRE game. I've not found any option, and the composer has this nasty habit of adding a space at the beginning of the scroll once you save. (And yes, this is ...
- Wed Feb 03, 2010 5:48 pm
- Forum: Help Forum
- Topic: possible to fire triggers on echos?
- Replies: 1
- Views: 2334
possible to fire triggers on echos?
Is it possible to echo in a way that would make triggers fire? The cleansing necklace in Aetolia looks like this when it fires: The bones in your left arm mend. You feel your necklace drawing venom from your body. In TF I just had a trigger on the necklace line that would set the variables and run t...
- Wed Feb 03, 2010 4:52 pm
- Forum: Help Forum
- Topic: Parsing a line arriving -before- the trigger
- Replies: 10
- Views: 8227
Re: Parsing a line arriving -before- the trigger
I think you need to use appendBuffer(<window) instead of append. Like so appendBuffer("CombatSummary")
- Sun Jan 31, 2010 9:58 pm
- Forum: Help Forum
- Topic: Profile gone
- Replies: 32
- Views: 18492
Re: Profile gone
Well, I did a reinstall with Ubuntu 9.10 so my system isn't that old yet. As far as I've seen my libraries are up to date too. The reason I'm necro-ing this thread is another, however. There are two more ways I've found to crash mudlet pretty regularly: 1) Lose connection while on a game. Hit reconn...
- Sun Jan 31, 2010 8:00 pm
- Forum: Help Forum
- Topic: comparing numeric tables
- Replies: 2
- Views: 2815
Re: comparing numeric tables
That helped a lot, thanks! And yes, I meant indexed tables.
- Sun Jan 31, 2010 1:22 pm
- Forum: Help Forum
- Topic: comparing numeric tables
- Replies: 2
- Views: 2815
comparing numeric tables
So.. basically I want to do this: A function that takes 2 or more tables and "subtracts" table 2+ from table 1. So the return value would be a table with only those values that are unique to table 1. The easiest way I can think of would be to loop through table 1 and add all those values t...