Search found 12 matches

by chosig
Sat Sep 21, 2013 9:21 pm
Forum: Scripts & Packages
Topic: Autowalker #2
Replies: 6
Views: 4489

Re: Autowalker #2

I can't see why you'd want to use this trivial script anyways. Use the mapper speedwalking functions instead. I think this is really handy, escpecially since I don't use the mapper, for me speedwalking is as mandatory as scripting in a modern client. I love Mudlet, it's a great client, but a lot of...
by chosig
Sun Oct 21, 2012 7:23 am
Forum: Mudlet Development
Topic: [Feature Request] Drawing graphics
Replies: 0
Views: 1021

[Feature Request] Drawing graphics

Basic graphic handling, like drawing lines.
I've just got it in my head that a exp/hour graph would be a nice thing.

Something like the shape drawing in MushClient.
by chosig
Tue Sep 04, 2012 4:39 am
Forum: Help Forum
Topic: What is needed for the mapper?
Replies: 2
Views: 955

What is needed for the mapper?

Hi, I'm wondering if somebody have a couple of spare minutes (hours) to write down what is needed to make the mapper work, I mean room title and exits are quite obvious, but are there more stuff that should/needs to be inserted when making a script? I think I'm about halfway with the script for my m...
by chosig
Tue May 15, 2012 5:52 am
Forum: Help Forum
Topic: [SOLVED] Discworld GMCP
Replies: 7
Views: 2624

Re: Discworld GMCP

Aha, thanks.
It seems like the "default" negotiation fails.
But if you make a script and register the event handler onConnect to it and put
Code: [show] | [select all] lua
sendGMCP("core.supports.set [\"Char.Vitals\"]")
in it GMCP is jumpstarted.
by chosig
Mon May 14, 2012 11:54 am
Forum: Help Forum
Topic: [SOLVED] Discworld GMCP
Replies: 7
Views: 2624

Re: Discworld GMCP

This is what I get with latest git: [gunnar@elite src]$ ./mudlet Object::connect: No such slot TLuaInterpreter::slotSelect(int,QString,int) Object::connect: No such slot TLuaInterpreter::slotSelectSection(int,int,int) Object::connect: No such slot TLuaInterpreter::slotSetFgColor(int,int,int,int) Obj...
by chosig
Mon May 14, 2012 11:36 am
Forum: Help Forum
Topic: [SOLVED] Discworld GMCP
Replies: 7
Views: 2624

Re: Discworld GMCP

Seems to be a Discworld issue, it's confirmed to work with Aardwolf.

Compiling latest git.
by chosig
Mon May 14, 2012 6:16 am
Forum: Help Forum
Topic: [SOLVED] Discworld GMCP
Replies: 7
Views: 2624

[SOLVED] Discworld GMCP

I can't for my life get Mudlet to negotiate GMCP with Discworld (LP - FluffOS driver). Mudlet gets GMCP up and running with IRE muds (checked). Discworld sends GMCP - checked with Tintin++ and Tinyfugue. Is it possible to enable superverbose output when run to a terminal to see exactly what's sent/r...
by chosig
Fri Jan 13, 2012 1:40 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: Modifiable permanent timers
Replies: 11
Views: 4027

Re: Modifiable permanent timers

tsuujin wrote:I can't find one at all, actually. I'll take a look into what modding it would be like, but it looks like it'll cost me more time than I have at the moment as well.
Why not use this one? ;)
http://www.phpbb.com/customise/db/mod/thanks_for_posts/
by chosig
Thu Jan 07, 2010 2:04 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 40655

Re: Mudlet Mapper

Features that I would like: Non-standard exits Portals, ie. as in carried eq. not by exits from a room. Portals, as in Aardwolf Hotel, one uses an amulet to get there, and it's just one room with exits to all the continents on Aard. Re-binding of room exits from scripts. Room script (that fires just...
by chosig
Thu Jan 07, 2010 1:31 pm
Forum: Mudlet Development
Topic: MUD geography types
Replies: 3
Views: 2161

Re: MUD geography types

MUD: Aardwolf Terrain types: Inside, Field, Mountain, Water(noswim)¸Water, Desert, Underwater, Underground, Road, Volcano, Dungeon, City, Hills, Water, Air, Quicksand, Ice, River, Cave and Forest. Aardwolf have 29531 explorable rooms. Heavy usage of portals, there's about 100 different. It's a piece...