Search found 20 matches

by Jarrin
Wed Jun 26, 2013 4:13 am
Forum: Scripts & Packages
Topic: Akayan UI
Replies: 44
Views: 30762

Re: Akayan UI

is there a way to modify InfoHere and WhoHere to print into multiple columns instead of one? I find it overflowing sometimes.
by Jarrin
Wed Jun 26, 2013 1:40 am
Forum: Help Forum
Topic: Gauges
Replies: 2
Views: 957

Re: Gauges

Thanks a ton for the help Akaya! Everything is working properly now.
by Jarrin
Tue Jun 25, 2013 9:53 pm
Forum: Help Forum
Topic: Gauges
Replies: 2
Views: 957

Gauges

I'm trying to get a gauge to work using the Vyzor framework. I can't get it to display the gauge at all. Can someone take a look below and see what I'm missing? I tried to build this based around the gauges in Akayan's various UIs, but I'm messing something up. function Gauges() -- Set Values for St...
by Jarrin
Mon Jun 24, 2013 5:32 pm
Forum: Help Forum
Topic: Getting room directions from GMCP
Replies: 1
Views: 780

Re: Getting room directions from GMCP

I figured out how to raise an event in a script to run the update function!
by Jarrin
Mon Jun 24, 2013 3:58 pm
Forum: Help Forum
Topic: Getting room directions from GMCP
Replies: 1
Views: 780

Getting room directions from GMCP

Hello all, I'm almost done putting my compass together and was having some difficulty with getting the available room directions to populate using GMCP information. Right now the compass works because I have it set to trigger off of the exits line, but I'd like to eliminate that in favor of using th...
by Jarrin
Sun Jun 23, 2013 12:26 am
Forum: Help Forum
Topic: GUI art elements
Replies: 2
Views: 930

Re: GUI art elements

Not it, but it will help. Thanks Vadi!
by Jarrin
Sat Jun 22, 2013 6:00 pm
Forum: Help Forum
Topic: GUI art elements
Replies: 2
Views: 930

GUI art elements

Back when I was more active there was a web page that I visited rarely for art elements for gauges and icons. For some reason I don't have the link anymore.

Does anyone know of a website that hosts those type of GUI elements? It was page after page of gauges and icons.

Thanks,

Jarrin
by Jarrin
Wed May 09, 2012 12:04 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 123793

Re: Vyzor, UI Manager for Mudlet [Beta?]

Are there any basic walkthroughs that I could follow while I get my footing? I'm looking to create some guages and a compass in a container in the bottom left of my screen where the sample vials are supposed to be. I can't seem to get the sample GUI to display any images, so that is really stumping ...
by Jarrin
Tue Nov 29, 2011 9:21 pm
Forum: Scripts & Packages
Topic: Alchemy Transmuter for Svo [Achaea]
Replies: 7
Views: 4497

Re: Alchemy Transmuter for Svo [Achaea]

Vadi is correct. I didn't include aliases for those functions because they are built into Svo already.

PP will pause it
undoall will clear the queue completely

enjoy!
by Jarrin
Mon Nov 07, 2011 12:33 am
Forum: Scripts & Packages
Topic: Alchemy Transmuter for Svo [Achaea]
Replies: 7
Views: 4497

Alchemy Transmuter for Svo [Achaea]

Here is a little Alchemy Transmuter that I put together using Svo. You will need Svo if you want to use transmute or synthesize aliases (it uses the do functions contained within). It does not check to see if you have enough of the ingredients in your rift. I'm assuming that you will check that firs...