Search found 37 matches

by freshman
Sat Feb 17, 2024 2:37 pm
Forum: Mudlet Development
Topic: Windows build Environment cannot be installed anymore - need a hand
Replies: 28
Views: 18171

Re: Windows build Environment cannot be installed anymore - need a hand

Found a way to compile test, at least all except TLinkStoreTest which had too many dependencies for me to resolve. Hmm, I can't attach a tgz here, can I? Ok, for reference: MudletTest.qmake ###################################################################### # Automatically generated by qmake (3.1...
by freshman
Mon Feb 12, 2024 7:44 pm
Forum: Mudlet Development
Topic: Windows build Environment cannot be installed anymore - need a hand
Replies: 28
Views: 18171

Re: Windows build Environment cannot be installed anymore - need a hand

Hmm, unfortunately I'm unable to compile and run the contents of mudlet/test. I'm sure someone will ask me to do so (at some point). @SlySven : any hint on this? I mean I can do cmake and it creates a bunch of files, there is also qmake, but I can't get the two together. I suspect I just need to giv...
by freshman
Mon Feb 12, 2024 1:39 am
Forum: Mudlet Development
Topic: Windows build Environment cannot be installed anymore - need a hand
Replies: 28
Views: 18171

Re: Windows build Environment cannot be installed anymore - need a hand

If you want to try something different I've finally gotten around to putting together something that other people can use to work in a MSYS2+Mingw-w64 environment completely - I haven't publicised this outside of the Core Devs but It might be of interest to you. This is a set of three scripts that ...
by freshman
Fri Jun 23, 2023 8:52 pm
Forum: Mudlet Development
Topic: MXP enhancements, was PR #4200
Replies: 14
Views: 15715

Re: MXP enhancements, was PR #4200

Well, that's a good point. Now, for now, I just added the chars missing compared to other clients and mimicked what I found in the source. For people of my age anything non US-Ascii in a source file is very suspicious. I was surprised it 'somehow' worked out. I'd have no problem putting the actual c...
by freshman
Tue Jun 20, 2023 9:39 pm
Forum: Mudlet Development
Topic: MXP enhancements, was PR #4200
Replies: 14
Views: 15715

Re: MXP enhancements, was PR #4200

Hmm, I thought a bit about it, and regarding MXP default entities, I now have a version which makes this Mudlet screen (a current PTB) broken.png become this one perfect.png . Unfortunately, I also had to extend the internal Entity handling prototypes a bit, since I need the full UTF code for defaul...
by freshman
Mon Jun 19, 2023 6:10 pm
Forum: Mudlet Development
Topic: Better tooltip for MXP menus?
Replies: 3
Views: 7743

Re: Better tooltip for MXP menus?

Hmm, just to be sure I understand you right: You mean either (a) if you click on the link (left or right) it pops up the actual, full menu to select your choice or (b) the mouse over tooltip is already the active popup and you click your choice there right away? I mean, in principle, everything can ...
by freshman
Sun Jun 18, 2023 9:21 pm
Forum: Mudlet Development
Topic: Better tooltip for MXP menus?
Replies: 3
Views: 7743

Better tooltip for MXP menus?

Hi people, I'd like to hear your opinions and concerns about sth: Right now, if there is an MXP <SEND> menu, it display a mouse-over tooltip like this: old_menu_hint.png I find this very unintuitive and confusing. There is no indication what will happen if you click. (well, it does 'health'. But how...
by freshman
Sat Jun 03, 2023 10:04 am
Forum: General Forum
Topic: Is there a mud that relies on 'auto'-UPPERCASING MXP menu hints/tooltips
Replies: 0
Views: 24388

Is there a mud that relies on 'auto'-UPPERCASING MXP menu hints/tooltips

Hi people, Are you using Mudlet to play a mud using MXP? If so, are tooltips on the links display in all uppercase? At least some of them? The reason I'm asking is that in a somewhat special situation Mudlet forces the hint/tooltip text to be all uppercase. This seems a bit irritating and wrong to m...
by freshman
Wed May 31, 2023 8:42 pm
Forum: Mudlet Development
Topic: MXP enhancements, was PR #4200
Replies: 14
Views: 15715

Re: MXP enhancements, was PR #4200

I know have split up and resubmitted all parts of the original PR. Most of them, all really important ones, have already been merged to the development tree, two I just uploaded for review. From my point of view, even the currently merged PRs are already a great improvement, as this now makes Mudlet...
by freshman
Mon May 15, 2023 8:38 pm
Forum: Mudlet Development
Topic: MXP enhancements, was PR #4200
Replies: 14
Views: 15715

Re: MXP enhancements, was PR #4200

Finally: in my original road map I mentioned lack of support for the various OPEN/SECURE modes, I now realized it is already here, but somewhat hidden behind the scenes and virtually w/o effects (as many MXP things are in Mudlet). I'd guess, to make it fully work will require only tiny patches here ...