Search found 11 matches

by Nilats
Sun Nov 01, 2020 5:44 pm
Forum: Help Forum
Topic: If /Then Alias?
Replies: 1
Views: 6692

If /Then Alias?

When i glance at a mob I want a automatic group-say based on multiple potential shields the mob may have up: so my viewpoint is: A huge boa constrictor appears to be Animal and has a few scratches. He's small in size. His skin has the texture of bark with thorns. He seems to be moving much faster th...
by Nilats
Sat Oct 24, 2020 8:30 pm
Forum: Help Forum
Topic: Having an issue with Alias only working if I put in a wildcard
Replies: 2
Views: 11938

Having an issue with Alias only working if I put in a wildcard

My offensive aliases are pared down to 2 letters: zz xx cc etc They work if i put in ZZ ORC but dont fire if I just type ZZ. There may be times where I'm engaged and its unnecessary to type out the victim. I've tried multiple ways to put in the alias The simplest way I thought would be: ^xx$ command...
by Nilats
Fri Oct 23, 2020 2:50 am
Forum: General Forum
Topic: Trigger and wilcard questions
Replies: 6
Views: 13419

Re: Trigger and wilcard questions

Thanks for taking the time to answer!

I do have one i can't figure out.

Trigger( from zmud) would be:

A %1 has set off your frost beacon at %2
An %1 has set off your frost beacon at %2


Response: say %1 tripped beacon at %2
by Nilats
Thu Oct 22, 2020 8:05 pm
Forum: General Forum
Topic: Trigger and wilcard questions
Replies: 6
Views: 13419

Re: Trigger and wilcard questions

Ya I had it as perl regex! I had to deconstruct everything and retry it and it worked. Thanks!
by Nilats
Thu Oct 22, 2020 6:16 pm
Forum: General Forum
Topic: Trigger and wilcard questions
Replies: 6
Views: 13419

Trigger and wilcard questions

I've tried creating a trigger to order followers to bash when something bumps into a wall, then turn off, but i cant seem to get either one to fire: ^(A|An) (.+) bumps into a massive wall of iron... send("order followers bash " .. matches[3]) disableTrigger("Wall Bump") I also tr...
by Nilats
Thu Oct 22, 2020 3:11 am
Forum: Help Forum
Topic: Complete Mudlet Newb - Containers question
Replies: 7
Views: 13674

Re: Complete Mudlet Newb - Containers question

Oh that was spot on. Thanks!
by Nilats
Thu Oct 22, 2020 2:03 am
Forum: Help Forum
Topic: Complete Mudlet Newb - Containers question
Replies: 7
Views: 13674

Re: Complete Mudlet Newb - Containers question

OK so I found the miniconsoles and label boxes x/y etc. The middle console labeled map_label has a output display that is exceedingly small and I'm not sure if it can be enlarged as the miniconsole has plenty of height/width to it. Would the display output be based in the script area or trigger area...
by Nilats
Wed Oct 21, 2020 2:43 pm
Forum: Help Forum
Topic: Complete Mudlet Newb - Containers question
Replies: 7
Views: 13674

Re: Complete Mudlet Newb - Containers question

Well see I'm probably using the wrong term then! Not entirely sure how I'd upload a script - suppose I'd have to dropbox and create a link. I'll add a pic maybe someone can clarify. The 3 smaller boxes on the right display: (top) Group Status (Middle) Map which would normally be displayed in the mai...
by Nilats
Wed Oct 21, 2020 1:17 pm
Forum: Help Forum
Topic: Complete Mudlet Newb - Containers question
Replies: 7
Views: 13674

Complete Mudlet Newb - Containers question

I'm trying to migrate away from zmud to mudlet. I'm trying to sidestep building from the ground up so I'm using a prebuilt script from another player that isn't around anymore. I see in the script where the container sizes and placement are and how they are labled - but I cannot figure out how/where...