Search found 10 matches

by atari2600tim
Thu Mar 31, 2022 4:34 am
Forum: Scripts & Packages
Topic: Akayan UI
Replies: 47
Views: 123801

Re: Akayan UI

Here are the Geyser and Vyzor gameboys! Both come with a simple pong game. I feel this is a great example for both the Vyzor and Geyser frameworks as to what can be done with each. These scripts are near identical. The only differences between the two are a result of their framework. So if you're l...
by atari2600tim
Sat Feb 05, 2022 5:04 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: Help with using GMCP Trigger
Replies: 1
Views: 11378

Re: Help with using GMCP Trigger

Do you mean for the triggering event to be the opening of the door, or when you wander around and encounter an open door? Closing your door to interrupt an intruder who has opened it, opening every door as you explore, leaving immediately when someone opens your prison door, controlling a patrolling...
by atari2600tim
Wed Feb 03, 2021 5:06 am
Forum: Scripts & Packages
Topic: TTS text to speech demo by Tim
Replies: 3
Views: 4161

Re: TTS text to speech demo by Tim

I switched the `tts stop` to use `ttsSpeak()` instead of ttsQueue(). There are some situations where ttsSpeak() will jumpstart a broken queue, so now `tts stop` can do that. The `tts skip` has code to avoid an issue where you can interrupt in-between queued messages and break the queue. It is on git...
by atari2600tim
Sun Jan 31, 2021 7:25 am
Forum: Scripts & Packages
Topic: TTS text to speech demo by Tim
Replies: 3
Views: 4161

Re: TTS text to speech demo by Tim

This one adds 'tts skip' which will interrupt and go to the next line, useful if it is reading some text art. Also if you use 'tts voice' to cycle through voices but your system is somehow set to use a voice that is not in the list of available voices, it will now select one from the list instead of...
by atari2600tim
Sat Jan 30, 2021 5:15 pm
Forum: Scripts & Packages
Topic: TTS text to speech demo by Tim
Replies: 3
Views: 4161

Re: TTS text to speech demo by Tim

Here is an update with some minor changes. Empty or whitespace lines are now skipped. Issue 4688 on Github has discussion of it, but empty lines are a problem currently with Mudlet. There is already a fix written , but it is not in the release or Public Test Build versions of Mudlet yet. Less than a...
by atari2600tim
Wed Jan 27, 2021 7:27 pm
Forum: Scripts & Packages
Topic: TTS text to speech demo by Tim
Replies: 3
Views: 4161

TTS text to speech demo by Tim

I made a very simple package that has 2 parts. A trigger will speak every incoming line. A "tts" alias will let you type some things to do extra stuff. It does not do anything more complicated than that such as let you navigate back and that sort of thing that they're planning to build int...
by atari2600tim
Mon Jul 27, 2020 7:20 pm
Forum: Mudlet Mapper
Topic: GMCP for Materia Magica
Replies: 8
Views: 14795

Re: GMCP for Materia Magica

I haven't done any mapping at all, but have learned some general GMCP stuff. There's a PDF tutorial that covers GMCP stuff with Mudlet, which was helpful for me. Same info is elsewhere but I like how it is compiled together with that PDF. On the third page, it mentions a "run Lua code" ali...
by atari2600tim
Tue Jun 30, 2020 7:32 pm
Forum: General Forum
Topic: MCCP3 Support
Replies: 5
Views: 11997

Re: MCCP3 Support

Mudlet does support MCCP2 but not MCCP3. https://wiki.mudlet.org/w/Manual:Supported_Protocols is mostly focused on the ones that send extra information that you could process. Although, I do see that it covers the transport layer security, so maybe that would also be a good place to mention things l...
by atari2600tim
Tue Jun 02, 2020 7:58 pm
Forum: Help Forum
Topic: List of MUDs that can be connected to securely (TLS)
Replies: 5
Views: 41197

Re: List of MUDs that can be connected to "Securely"

The only 2 I've tried are my own, I've been logging into them securely with Mudlet for a few months: The Eternal Fantasy eternalfantasy.org:3333, 3334 TLS TimMUD timmud.com:5555, 5556 TLS Grapevine has some but you have to look at the profile page for each game to find them, so there's probably more...
by atari2600tim
Sun Apr 05, 2020 5:18 am
Forum: Help Forum
Topic: Reconnect if disconnected
Replies: 4
Views: 3924

Re: Reconnect if disconnected

I play Zombiemud which reboots its server in every 24 hours. Connection is then closed by [ ALERT ] - Socket got disconnected. Reason: The remote host closed the connection But "reconnect automatically" does not work in that case either. I wonder why? Is there anything I can check? I thin...