Search found 3 matches
- Fri Mar 27, 2020 9:24 am
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 482895
Re: Generic Mapping Script
Well, I managed to capture the exits automatically. But the problem now is, it is capturing the exits of the previous room.
- Fri Mar 27, 2020 7:43 am
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 482895
Re: Generic Mapping Script
I made it work. Another question:
What if there is multi-line exits? i.e.
Obvious exits:
Up : darkness
South: You see the southern end of the temple.
East : A quiet alcove
West : The World Adventurer's Social Point
What should I modify in this case?
What if there is multi-line exits? i.e.
Obvious exits:
Up : darkness
South: You see the southern end of the temple.
East : A quiet alcove
West : The World Adventurer's Social Point
What should I modify in this case?
- Tue Mar 24, 2020 3:42 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 482895
Re: Generic Mapping Script
Hi, I am playing Accursed Lands (AL) and the generic mapper doesn't work for it. Address:mud.accursed-lands.comPort:8000 Can you please modify the code to make it work? Sample room: The crossroad of a cobblestone road and a paved alley Obvious exits: south, west, north, and east It is well lit here....