Search found 3 matches

by Pixie
Mon Sep 13, 2021 10:09 pm
Forum: Mudlet Mapper
Topic: (mapping script) Generic GMCP Mapper Script
Replies: 4
Views: 709

Re: (mapping script) Generic GMCP Mapper Script

Solution: If this is run into by somebody else, what you'll want to do is check how your game sends exits versus how the script's move_vector grabs exits. On my end, move_vector used the long form of north, south, east, etc., while the game was sending n, s, e, etc. Crochety Coder via the Mudlet Dis...
by Pixie
Wed Sep 08, 2021 9:54 pm
Forum: Mudlet Mapper
Topic: (mapping script) Generic GMCP Mapper Script
Replies: 4
Views: 709

Re: (mapping script) Generic GMCP Mapper Script

Alright so! With minor adjustments this can be made to read and make rooms, even seeing which one you're in. The adjustments are: - There's a small typo where 'vnum' is 'num.' Quick and easy to fix. - Adjusted for 'exit' from 'exits' in one spot to suit my specific game's gmcp value While it reads, ...
by Pixie
Wed Sep 08, 2021 7:17 am
Forum: Mudlet Mapper
Topic: (mapping script) Generic GMCP Mapper Script
Replies: 4
Views: 709

Re: (mapping script) Generic GMCP Mapper Script

I am looking for exactly this, but I'm not sure how to use it. Do I need the generic mapper installed to use the map commands?